WuhuIslandTesting/Library/PackageCache/com.unity.splines@1.0.1/Samples~/Scenes/5 - SplineData and Generation
2025-01-07 02:06:59 +01:00
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README.md initial commit 2025-01-07 02:06:59 +01:00
README.md.meta initial commit 2025-01-07 02:06:59 +01:00
SplineData and Generation.unity initial commit 2025-01-07 02:06:59 +01:00
SplineData and Generation.unity.meta initial commit 2025-01-07 02:06:59 +01:00

SplineData and Generation Sample

This is a more complex sample that makes heavy use of SplineData, SplineUtility and SplineEditorUtility APIs to proceduraly generate various spline-based objects in the scene.

Select FenceSpline or EvenlySpawnSpline game objects and manipulate the spline to see object generation along spline that leverages SplineUtility.GetPointAtLinearDistance function.

Select Road Spline or Spline Follower game objects to see SplineDataHandles in action and how they can be used to enable in-editor customization of road's width and follower's animation parameters. See AnimateCarAlongSpline.cs example script on how a spline follower can be implemented using SplineUtility and SplineData APIs.

Enter playmode to see the AnimateCarAlongSpline.cs script in action.