230 lines
No EOL
8.9 KiB
C#
230 lines
No EOL
8.9 KiB
C#
using System;
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using UnityEngine.Splines;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Splines
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{
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[CustomEditor(typeof(SplineAnimate))]
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[CanEditMultipleObjects]
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class SplineAnimateEditor : UnityEditor.Editor
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{
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VisualElement m_Root;
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Button m_PlayButton;
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Slider m_ProgressSlider;
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FloatField m_ElapsedTimeField;
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EnumField m_ObjectForwardField;
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EnumField m_ObjectUpField;
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SerializedProperty m_TargetProperty;
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SerializedProperty m_MethodProperty;
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SerializedProperty m_DurationProperty;
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SerializedProperty m_SpeedProperty;
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SerializedProperty m_ObjectForwardProperty;
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SerializedProperty m_ObjectUpProperty;
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SerializedObject m_TransformSO;
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SplineAnimate m_SplineAnimate;
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const string k_UxmlPath = "Packages/com.unity.splines/Editor/Resources/UI/UXML/splineanimate-inspector.uxml";
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static VisualTreeAsset s_TreeAsset;
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static StyleSheet s_ThemeStyleSheet;
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void OnEnable()
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{
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m_SplineAnimate = target as SplineAnimate;
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m_SplineAnimate.onUpdated += OnSplineAnimateUpdated;
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m_TargetProperty = serializedObject.FindProperty("m_Target");
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m_MethodProperty = serializedObject.FindProperty("m_Method");
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m_DurationProperty = serializedObject.FindProperty("m_Duration");
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m_SpeedProperty = serializedObject.FindProperty("m_MaxSpeed");
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m_ObjectForwardProperty = serializedObject.FindProperty("m_ObjectForwardAxis");
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m_ObjectUpProperty = serializedObject.FindProperty("m_ObjectUpAxis");
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m_TransformSO = new SerializedObject(m_SplineAnimate.transform);
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EditorApplication.update += OnEditorUpdate;
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}
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void OnDisable()
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{
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if (m_SplineAnimate != null && m_SplineAnimate.splineContainer != null)
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{
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if (!EditorApplication.isPlaying)
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m_SplineAnimate.Restart(false);
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m_SplineAnimate.onUpdated -= OnSplineAnimateUpdated;
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}
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EditorApplication.update -= OnEditorUpdate;
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}
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void OnEditorUpdate()
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{
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if (m_SplineAnimate == null || m_SplineAnimate.splineContainer == null)
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return;
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if (m_SplineAnimate.isPlaying && !EditorApplication.isPlaying)
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m_SplineAnimate.Update();
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RefreshProgressFields();
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}
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public override VisualElement CreateInspectorGUI()
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{
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m_Root = new VisualElement();
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if (s_TreeAsset == null)
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s_TreeAsset = (VisualTreeAsset)AssetDatabase.LoadAssetAtPath(k_UxmlPath, typeof(VisualTreeAsset));
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s_TreeAsset.CloneTree(m_Root);
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if (s_ThemeStyleSheet == null)
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s_ThemeStyleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>($"Packages/com.unity.splines/Editor/Stylesheets/SplineAnimateInspector{(EditorGUIUtility.isProSkin ? "Dark" : "Light")}.uss");
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m_Root.styleSheets.Add(s_ThemeStyleSheet);
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var splineField = m_Root.Q<PropertyField>("spline-container");
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splineField.RegisterValueChangeCallback((_) => { m_SplineAnimate.splineContainer = m_TargetProperty.objectReferenceValue as SplineContainer; });
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var methodField = m_Root.Q<PropertyField>("method");
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methodField.RegisterValueChangeCallback((_) => { RefreshMethodParamFields((SplineAnimate.Method)m_MethodProperty.enumValueIndex); });
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RefreshMethodParamFields((SplineAnimate.Method)m_MethodProperty.enumValueIndex);
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var durationField = m_Root.Q<PropertyField>("duration");
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durationField.RegisterValueChangeCallback((_) => { m_SplineAnimate.duration = m_DurationProperty.floatValue; });
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var speedField = m_Root.Q<PropertyField>("max-speed");
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speedField.RegisterValueChangeCallback((_) => { m_SplineAnimate.maxSpeed = m_SpeedProperty.floatValue; });
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m_ObjectForwardField = m_Root.Q<EnumField>("object-forward");
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m_ObjectForwardField.RegisterValueChangedCallback((evt) => OnObjectAxisFieldChange(evt, m_ObjectForwardProperty, m_ObjectUpProperty));
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m_ObjectUpField = m_Root.Q<EnumField>("object-up");
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m_ObjectUpField.RegisterValueChangedCallback((evt) => OnObjectAxisFieldChange(evt, m_ObjectUpProperty, m_ObjectForwardProperty));
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var playButton = m_Root.Q<Button>("play");
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playButton.clicked += OnPlayClicked;
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var pauseButton = m_Root.Q<Button>("pause");
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pauseButton.clicked += OnPauseClicked;
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var resetButton = m_Root.Q<Button>("reset");
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resetButton.clicked += OnResetClicked;
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m_ProgressSlider = m_Root.Q<Slider>("normalized-progress");
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m_ProgressSlider.RegisterValueChangedCallback((evt) => OnProgressSliderChange(evt.newValue));
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m_ElapsedTimeField = m_Root.Q<FloatField>("elapsed-time");
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m_ElapsedTimeField.RegisterValueChangedCallback((evt) => OnElapsedTimeFieldChange(evt.newValue));
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return m_Root;
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}
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void RefreshMethodParamFields(SplineAnimate.Method method)
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{
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var durationField = m_Root.Q<PropertyField>("duration");
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var maxSpeedField = m_Root.Q<PropertyField>("max-speed");
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if (method == (int) SplineAnimate.Method.Time)
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{
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durationField.style.display = DisplayStyle.Flex;
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maxSpeedField.style.display = DisplayStyle.None;
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}
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else
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{
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durationField.style.display = DisplayStyle.None;
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maxSpeedField.style.display = DisplayStyle.Flex;
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}
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}
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void RefreshProgressFields()
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{
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if (m_ProgressSlider == null || m_ElapsedTimeField == null)
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return;
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m_ProgressSlider.SetValueWithoutNotify(m_SplineAnimate.GetLoopInterpolation());
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m_ElapsedTimeField.SetValueWithoutNotify(m_SplineAnimate.elapsedTime);
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}
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void OnProgressSliderChange(float progress)
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{
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m_SplineAnimate.Pause();
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m_SplineAnimate.normalizedTime = progress;
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RefreshProgressFields();
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}
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void OnElapsedTimeFieldChange(float elapsedTime)
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{
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m_SplineAnimate.Pause();
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m_SplineAnimate.elapsedTime = elapsedTime;
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RefreshProgressFields();
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}
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void OnObjectAxisFieldChange(ChangeEvent<Enum> changeEvent, SerializedProperty axisProp, SerializedProperty otherAxisProp)
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{
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if (changeEvent.newValue == null)
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return;
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var newValue = (SplineAnimate.AlignAxis)changeEvent.newValue;
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var previousValue = (SplineAnimate.AlignAxis)changeEvent.previousValue;
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// Swap axes if the picked value matches that of the other axis field
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if (newValue == (SplineAnimate.AlignAxis)otherAxisProp.enumValueIndex)
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{
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otherAxisProp.enumValueIndex = (int)previousValue;
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serializedObject.ApplyModifiedProperties();
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}
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// Prevent the user from configuring object's forward and up as opposite axes
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if (((int) newValue) % 3 == otherAxisProp.enumValueIndex % 3)
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{
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axisProp.enumValueIndex = (int)previousValue;
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serializedObject.ApplyModifiedPropertiesWithoutUndo();
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}
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}
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void OnPlayClicked()
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{
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if (!m_SplineAnimate.isPlaying)
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{
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if (m_SplineAnimate.normalizedTime == 1f)
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m_SplineAnimate.Restart(true);
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else
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m_SplineAnimate.Play();
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}
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}
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void OnPauseClicked()
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{
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m_SplineAnimate.Pause();
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}
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void OnResetClicked()
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{
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m_SplineAnimate.Restart(false);
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RefreshProgressFields();
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}
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void OnSplineAnimateUpdated(Vector3 position, Quaternion rotation)
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{
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if (!EditorApplication.isPlaying)
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{
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m_TransformSO.Update();
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var localPosition = position;
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var localRotation = rotation;
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if (m_SplineAnimate.transform.parent != null)
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{
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localPosition = m_SplineAnimate.transform.parent.worldToLocalMatrix.MultiplyPoint3x4(position);
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localRotation = Quaternion.Inverse(m_SplineAnimate.transform.parent.rotation) * localRotation;
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}
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m_TransformSO.FindProperty("m_LocalPosition").vector3Value = localPosition;
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m_TransformSO.FindProperty("m_LocalRotation").quaternionValue = localRotation;
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m_TransformSO.ApplyModifiedProperties();
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}
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}
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}
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} |