16 lines
479 B
C#
16 lines
479 B
C#
using System;
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using Unity.Services.Core.Configuration.Internal;
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namespace Unity.Services.Core.Configuration
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{
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class ExternalUserId : IExternalUserId
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{
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public string UserId => UnityServices.ExternalUserIdProperty.UserId;
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public event Action<string> UserIdChanged
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{
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add => UnityServices.ExternalUserIdProperty.UserIdChanged += value;
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remove => UnityServices.ExternalUserIdProperty.UserIdChanged -= value;
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}
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}
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}
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