48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEditor.Build.Content;
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namespace UnityEditor.Build.Pipeline.Interfaces
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{
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/// <summary>
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/// Base interface for the write data container.
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/// </summary>
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public interface IWriteData : IContextObject
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{
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/// <summary>
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/// Map of asset to file dependencies.
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/// First dependency in the list is the main file for an asset.
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/// </summary>
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Dictionary<GUID, List<string>> AssetToFiles { get; }
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/// <summary>
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/// Map of file to list of objects in that file
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/// </summary>
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Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
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/// <summary>
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/// List of all write operations to serialize data to disk
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/// </summary>
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List<IWriteOperation> WriteOperations { get; }
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}
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/// <summary>
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/// Extended interface for Asset Bundle write data container.
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/// </summary>
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public interface IBundleWriteData : IWriteData
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{
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/// <summary>
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/// Map of file name to bundle name
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/// </summary>
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Dictionary<string, string> FileToBundle { get; }
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/// <summary>
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/// Map of file name to calculated usage set
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/// </summary>
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Dictionary<string, BuildUsageTagSet> FileToUsageSet { get; }
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/// <summary>
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/// Map of file name to calculated object references
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/// </summary>
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Dictionary<string, BuildReferenceMap> FileToReferenceMap { get; }
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}
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}
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