32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
namespace UnityEditor.Build.Pipeline.Interfaces
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{
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/// <summary>
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/// Base interface for the build progress tracker
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/// </summary>
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public interface IProgressTracker : IContextObject
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{
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/// <summary>
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/// Number of build tasks to run
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/// </summary>
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int TaskCount { get; set; }
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/// <summary>
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/// Current 0.0f to 1.0f progress though the TaskCount
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/// </summary>
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float Progress { get; }
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/// <summary>
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/// Increments and updated the title of the progress bar.
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/// </summary>
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/// <param name="taskTitle">The title to display on the progress bar.</param>
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/// <returns><c>false</c> if the build should not continue due to user interaction with the progress bar; otherwise, <c>true</c>.</returns>
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bool UpdateTask(string taskTitle);
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/// <summary>
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/// Updates the secondary information display of the progress bar.
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/// </summary>
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/// <param name="taskInfo">The secondary information to display on the progress bar.</param>
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/// <returns><c>false</c> if the build should not continue due to user interaction with the progress bar; otherwise, <c>true</c>.</returns>
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bool UpdateInfo(string taskInfo);
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}
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}
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