WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Interfaces/IDependencyData.cs
2025-01-07 02:06:59 +01:00

47 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEngine;
namespace UnityEditor.Build.Pipeline.Interfaces
{
/// <summary>
/// Base interface for the dependency data container
/// </summary>
public interface IDependencyData : IContextObject
{
/// <summary>
/// Map of Asset to dependency data.
/// </summary>
Dictionary<GUID, AssetLoadInfo> AssetInfo { get; }
/// <summary>
/// Map of Asset to usage data.
/// </summary>
Dictionary<GUID, BuildUsageTagSet> AssetUsage { get; }
/// <summary>
/// Map of Scene to dependency data.
/// </summary>
Dictionary<GUID, SceneDependencyInfo> SceneInfo { get; }
/// <summary>
/// Map of Scene to usage data.
/// </summary>
Dictionary<GUID, BuildUsageTagSet> SceneUsage { get; }
/// <summary>
/// Map of Asset or Scene to pre-calculated dependency hash for caching.
/// </summary>
Dictionary<GUID, Hash128> DependencyHash { get; }
/// <summary>
/// Reusable cache for calculating usage tags
/// </summary>
BuildUsageCache DependencyUsageCache { get; }
/// <summary>
/// BuildUsageTagGlobal value from GraphicsSettings
/// </summary>
BuildUsageTagGlobal GlobalUsage { get; set; }
}
}