21 lines
1 KiB
C#
21 lines
1 KiB
C#
using NUnit.Framework;
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using UnityEditor;
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using UnityEngine.AddressableAssets;
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public class EditorPlatformMappingServiceTests
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{
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[TestCase(BuildTarget.XboxOne, AddressablesPlatform.XboxOne)]
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[TestCase(BuildTarget.Switch, AddressablesPlatform.Switch)]
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[TestCase(BuildTarget.PS4, AddressablesPlatform.PS4)]
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[TestCase(BuildTarget.iOS, AddressablesPlatform.iOS)]
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[TestCase(BuildTarget.Android, AddressablesPlatform.Android)]
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[TestCase(BuildTarget.WebGL, AddressablesPlatform.WebGL)]
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[TestCase(BuildTarget.StandaloneWindows64, AddressablesPlatform.Windows)]
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[TestCase(BuildTarget.StandaloneWindows, AddressablesPlatform.Windows)]
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[TestCase(BuildTarget.StandaloneOSX, AddressablesPlatform.OSX)]
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[TestCase(BuildTarget.StandaloneLinux64, AddressablesPlatform.Linux)]
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public void EditorPlatformMappingService_EqualsDesiredAddressablesPlatform(BuildTarget platform, AddressablesPlatform desiredPlatform)
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{
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Assert.AreEqual(PlatformMappingService.GetAddressablesPlatformInternal(platform), desiredPlatform);
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}
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}
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