28 lines
708 B
C#
28 lines
708 B
C#
namespace AddressableAssets.DocExampleCode
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{
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#region doc_Load
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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internal class LoadSceneByAddress : MonoBehaviour
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{
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public string key; // address string
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private AsyncOperationHandle<SceneInstance> loadHandle;
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void Start()
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{
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loadHandle = Addressables.LoadSceneAsync(key, LoadSceneMode.Additive);
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}
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void OnDestroy()
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{
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Addressables.UnloadSceneAsync(loadHandle);
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}
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}
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#endregion
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}
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