37 lines
984 B
C#
37 lines
984 B
C#
namespace AddressableAssets.DocExampleCode
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{
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#region doc_Instantiate
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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internal class InstantiateFromKey : MonoBehaviour
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{
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public string key; // Identify the asset
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void Start()
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{
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// Load and instantiate
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Addressables.InstantiateAsync(key).Completed += instantiate_Completed;
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}
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private void instantiate_Completed(AsyncOperationHandle<GameObject> obj)
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{
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// Add component to release asset in GameObject OnDestroy event
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obj.Result.AddComponent(typeof(SelfCleanup));
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}
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}
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// Releases asset (trackHandle must be true in InstantiateAsync,
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// which is the default)
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internal class SelfCleanup : MonoBehaviour
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{
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void OnDestroy()
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{
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Addressables.ReleaseInstance(gameObject);
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}
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}
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#endregion
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}
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