85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
namespace AddressableAssets.DocExampleCode
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{
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#region doc_DeclaringReferences
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using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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internal class DeclaringReferences : MonoBehaviour
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{
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// Any asset type
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public AssetReference reference;
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// Prefab assets
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public AssetReferenceGameObject gameObjectReference;
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// Sprite asset types
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public AssetReferenceSprite spriteReference;
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public AssetReferenceAtlasedSprite atlasSpriteReference;
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// Texture asset types
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public AssetReferenceTexture textureReference;
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public AssetReferenceTexture2D texture2DReference;
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public AssetReferenceTexture3D texture3DReference;
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// Any asset type with the specified labels
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[AssetReferenceUILabelRestriction("animals", "characters")]
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public AssetReference labelRestrictedReference;
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// Generic asset type (Unity 2020.3+)
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public AssetReferenceT<AudioClip> typedReference;
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// Custom asset reference class
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public AssetReferenceMaterial materialReference;
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[Serializable]
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public class AssetReferenceMaterial : AssetReferenceT<Material>
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{
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public AssetReferenceMaterial(string guid) : base(guid)
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{
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}
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}
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private void Start()
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{
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// Load assets...
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}
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private void OnDestroy()
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{
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// Release assets...
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}
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}
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#endregion
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#region doc_ConcreteSubClass
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[Serializable]
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internal class AssetReferenceMaterial : AssetReferenceT<Material>
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{
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public AssetReferenceMaterial(string guid) : base(guid)
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{
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}
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}
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#endregion
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internal class UseExamples
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{
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#region doc_UseConcreteSubclass
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// Custom asset reference class
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public AssetReferenceMaterial materialReference;
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#endregion
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#region doc_RestrictionAttribute
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[AssetReferenceUILabelRestriction("animals", "characters")]
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public AssetReference labelRestrictedReference;
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#endregion
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}
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}
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