50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine;
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namespace SLZ.CustomStaticBatching
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{
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[Serializable]
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public struct CombineRendererSettings
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{
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public PackedChannel.VtxFormats[] GetVertexFormats()
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{
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PackedChannel.VtxFormats[] outp = new PackedChannel.VtxFormats[serializedVtxFormats.Length];
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for (int i = 0; i < serializedVtxFormats.Length; i++)
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{
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outp[i] = (PackedChannel.VtxFormats)serializedVtxFormats[i];
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}
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return outp;
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}
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public byte[] serializedVtxFormats;
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public bool allow32bitIdx;
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public int maxCombined32Idx;
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public bool splitMultiMaterialMeshes;
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public bool[] altStream;
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public CombineRendererSettings(bool initialize)
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{
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serializedVtxFormats = new byte[PackedChannel.NUM_VTX_CHANNELS];
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if (initialize)
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{
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for (int i = 0; i < PackedChannel.NUM_VTX_CHANNELS; i++)
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{
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serializedVtxFormats[i] = (byte)PackedChannel.VtxFormats.Float32;
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}
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}
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altStream = new bool[PackedChannel.NUM_VTX_CHANNELS];
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allow32bitIdx = true;
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splitMultiMaterialMeshes = false;
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maxCombined32Idx = 1 << 23;
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}
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}
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public interface ICSBIndexer
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{
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}
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}
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