34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
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using System.IO;
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using NUnit.Framework;
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using UnityEditor.Build.Pipeline.Utilities;
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namespace UnityEditor.Build.Pipeline.Tests
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{
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// Test suite against Build Cache with Cache Server backend, tests are implemented in BuildCacheTestBase
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//[Ignore("Disabled due to instability")]
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//class CacheServerBuildCacheTests : BuildCacheTestBase
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//{
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// internal override void OneTimeSetupDerived()
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// {
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// var cachePath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
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// LocalCacheServer.Setup(1024 * 1024, cachePath);
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// }
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// internal override void OneTimeTearDownDerived()
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// {
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// LocalCacheServer.Clear();
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// }
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// protected override void RecreateBuildCache()
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// {
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// // purge the local cache to make sure we don't load anything out of it again.
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// // these tests need to pull from the cache server
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// BuildCacheUtility.ClearCacheHashes();
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// if (m_Cache != null)
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// m_Cache.Dispose();
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// PurgeBuildCache();
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// m_Cache = new BuildCache("localhost", LocalCacheServer.instance.m_port);
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// }
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//}
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}
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