19 lines
778 B
C#
19 lines
778 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.AddressableAssets.Diagnostics
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{
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internal static class AddressableIconNames
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{
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public static readonly string AssetBundleIconDark = "d_Package Manager@2x";
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public static readonly string ForwardIconDark = "d_tab_next@2x";
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public static readonly string BackIconDark = "d_tab_prev@2x";
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public static readonly string HelpIcon = "_Help@2x";
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public static readonly string AssetBundleIconLight = "Package Manager@2x";
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public static readonly string ForwardIconLight = "tab_next@2x";
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public static readonly string BackIconLight = "tab_prev@2x";
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public static readonly string ErrorIcon = "console.erroricon";
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}
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}
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