using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.AddressableAssets.Diagnostics { internal static class AddressableIconNames { public static readonly string AssetBundleIconDark = "d_Package Manager@2x"; public static readonly string ForwardIconDark = "d_tab_next@2x"; public static readonly string BackIconDark = "d_tab_prev@2x"; public static readonly string HelpIcon = "_Help@2x"; public static readonly string AssetBundleIconLight = "Package Manager@2x"; public static readonly string ForwardIconLight = "tab_next@2x"; public static readonly string BackIconLight = "tab_prev@2x"; public static readonly string ErrorIcon = "console.erroricon"; } }