84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using Unity.XR.TestTooling;
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using UnityEngine.XR.Management.Tests.Standalone;
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using UnityEngine.XR.Management.Tests.Standalone.Providing;
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namespace UnityEngine.XR.Management.Tests
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{
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class RuntimeLoaderTests : LoaderTestSetup<StandaloneLoader, RuntimeTestSettings>
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{
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protected override string settingsKey => "RuntimeTestSettings";
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[OneTimeSetUp]
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public void OneTimeSetUp()
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{
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StandaloneSubsystemParams parms = new StandaloneSubsystemParams("Standalone Subsystem", typeof(StandaloneSubsystem));
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StandaloneSubsystemDescriptor.Create(parms);
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}
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[SetUp]
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public override void SetupTest()
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{
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base.SetupTest();
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}
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[TearDown]
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public override void TearDownTest()
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{
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base.TearDownTest();
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}
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[Test]
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public void DoesItWork()
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{
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Assert.NotNull(loader);
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Assert.NotNull(settings);
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}
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[Test]
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public void StartsAndStops()
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{
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Assert.IsNull(loader.standaloneSubsystem);
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Assert.IsFalse(loader.started);
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Assert.IsFalse(loader.stopped);
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Assert.IsFalse(loader.deInitialized);
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InitializeAndStart();
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Assert.IsNotNull(loader.standaloneSubsystem);
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Assert.IsTrue(loader.started);
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Assert.IsFalse(loader.stopped);
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Assert.IsFalse(loader.deInitialized);
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StopAndShutdown();
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Assert.IsTrue(loader.started);
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Assert.IsTrue(loader.stopped);
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Assert.IsTrue(loader.deInitialized);
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}
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[Test]
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public void DeinitClearSubsystems()
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{
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Assert.IsNull(loader.standaloneSubsystem);
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InitializeAndStart();
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Assert.IsNotNull(loader.GetLoadedSubsystem<StandaloneSubsystem>());
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loader.Stop();
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loader.Deinitialize();
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Assert.IsNull(loader.GetLoadedSubsystem<StandaloneSubsystem>());
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}
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}
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}
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