62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
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using UnityEngine.Rendering;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.XR.Management.EditorTests")]
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namespace UnityEngine.XR.Management.Tests
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{
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internal class DummyLoader : XRLoader
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{
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public bool shouldFail = false;
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public int id;
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public GraphicsDeviceType supportedDeviceType = GraphicsDeviceType.Null;
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public DummyLoader()
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{
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}
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public override bool Initialize()
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{
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return !shouldFail;
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}
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public override T GetLoadedSubsystem<T>()
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{
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return default(T);
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}
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public override List<GraphicsDeviceType> GetSupportedGraphicsDeviceTypes(bool buildingPlayer)
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{
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if (supportedDeviceType == GraphicsDeviceType.Null)
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{
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return new List<GraphicsDeviceType>();
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}
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return new List<GraphicsDeviceType>() { supportedDeviceType };
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}
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protected bool Equals(DummyLoader other)
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{
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return base.Equals(other) && shouldFail == other.shouldFail && id == other.id;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((DummyLoader)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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int hashCode = base.GetHashCode();
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hashCode = (hashCode * 397) ^ shouldFail.GetHashCode();
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hashCode = (hashCode * 397) ^ id;
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return hashCode;
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}
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}
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}
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}
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