22 lines
785 B
C#
22 lines
785 B
C#
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#if UNITY_EDITOR
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using UnityEditor;
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namespace UnityEngine.XR.Management
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{
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/// <summary>
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/// XRLoader interface for retrieving the XR PreInit library name from an XRLoader instance
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/// </summary>
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public interface IXRLoaderPreInit
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{
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/// <summary>
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/// Get the library name, if any, to use for XR PreInit.
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/// </summary>
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///
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/// <param name="buildTarget">An enum specifying which platform this build is for.</param>
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/// <param name="buildTargetGroup">An enum specifying which platform group this build is for.</param>
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/// <returns>A string specifying the library name used for XR PreInit.</returns>
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string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup);
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}
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}
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#endif
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