WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Interfaces/IBuildResults.cs

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2025-01-07 02:06:59 +01:00
using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Player;
using UnityEngine;
using UnityEngine.Build.Pipeline;
namespace UnityEditor.Build.Pipeline.Interfaces
{
public struct AssetResultData
{
public GUID Guid;
public Hash128 Hash;
public List<ObjectIdentifier> IncludedObjects;
public List<ObjectIdentifier> ReferencedObjects;
public Dictionary<ObjectIdentifier, Type[]> ObjectTypes;
}
/// <summary>
/// Base interface for the build results container
/// </summary>
public interface IBuildResults : IContextObject
{
/// <summary>
/// Results from the script compiling step.
/// </summary>
ScriptCompilationResult ScriptResults { get; set; }
/// <summary>
/// Map of serialized file name to results for built content.
/// </summary>
Dictionary<string, WriteResult> WriteResults { get; }
/// <summary>
/// Map of serialized file name to additional metadata associated with the write result.
/// </summary>
Dictionary<string, SerializedFileMetaData> WriteResultsMetaData { get; }
/// <summary>
/// Map of Asset data included in this build
/// </summary>
Dictionary<GUID, AssetResultData> AssetResults { get; }
}
/// <summary>
/// Extended interface for Asset Bundle build results container.
/// <seealso cref="IBuildResults"/>
/// </summary>
public interface IBundleBuildResults : IBuildResults
{
/// <summary>
/// Map of Asset Bundle name to details about the built bundle.
/// </summary>
Dictionary<string, BundleDetails> BundleInfos { get; }
}
}