Commit graph

7 commits

Author SHA1 Message Date
Jo
7a2fb907ff refactor: remove ApplyVertexColourTransparent shader in favor of ApplyVertexColour
refactor: remove mountain shader, as it was broken anyway and we need an alternative
2024-10-03 15:32:20 +02:00
Jo
3bcc5686f2 feat: apply ninth-hole texture
fix: remove unecessary meshes at wedge island

fix: no more z-fighting on the banners near the dock railings

feat: add DaisyCruiser object

feat: re-bake lighting with updated settings

feat: re-bake navmesh to accommodate for new meshes
2024-09-02 22:08:17 +02:00
Jo
946f621b1a refactor: create prefab for Car and TreeA
chore: update scene structure
2024-08-31 11:37:40 +02:00
Jo
8ca1df127d feat: create materials for most WS2_common_island meshes
feat: add collisions to most objects that were missing them

feat: re-baked navmesh

fix: lighting bakes as expected now

fix: no more thick fog on the entire map
2024-08-13 22:58:14 +02:00
Jo
fa599d7fb9 feat: add basic map for lighting and shader testing
feat: implement OverlayShader for 'faking' vertex colours on certain external assets

feat: add main theme as mono disc

feat: add WS2_common_car model

feat: update lighting settings and skybox feel

chore: tweak various project settings
Signed-off-by: Jo <johannesreckers2006@gmail.com>
2024-08-10 04:09:12 +02:00
Jo
64de674738 chore: add MarrowSDK plugin
Signed-off-by: Jo <johannesreckers2006@gmail.com>
2024-08-07 01:40:21 +02:00
Jo
ada4bc109e initial commit
Signed-off-by: Jo <johannesreckers2006@gmail.com>
2024-08-07 01:29:10 +02:00