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Loft Road.unity | ||
Loft Road.unity.meta | ||
README.md | ||
README.md.meta |
Loft Road Sample
This sample demonstrates how to write a road mesh loft tool using SplineUtility
and SplineEditorUtility
APIs. See LoftRoadBehaviour.cs
script as example of how SplineUtility
's EvaluatePosition
, EvaluateTangent
and EvaluateUpVector
functions can be used to extract information about a Spline and how EditorSplineUtility
's callbacks can be leveraged for tooling. In addition, the width of the loft is driven by use of SplineData
which is a good example of how custom data can be associated with Splines.
Manipulate Road Spline
game object's Spline to see the road regenerate.