WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Tasks/RebuildSpriteAtlasCache.cs
2025-01-07 02:06:59 +01:00

32 lines
938 B
C#

using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Sprites;
using UnityEditor.U2D;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Builds the cache data for all sprite atlases.
/// </summary>
public class RebuildSpriteAtlasCache : IBuildTask
{
/// <inheritdoc />
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext(ContextUsage.In)]
IBuildParameters m_Parameters;
#pragma warning restore 649
/// <inheritdoc />
public ReturnCode Run()
{
// TODO: Need a return value if this ever can fail
#if !UNITY_2020_1_OR_NEWER
Packer.RebuildAtlasCacheIfNeeded(m_Parameters.Target, true, Packer.Execution.Normal);
#endif
SpriteAtlasUtility.PackAllAtlases(m_Parameters.Target);
return ReturnCode.Success;
}
}
}