24 lines
999 B
C#
24 lines
999 B
C#
using UnityEditor.Build.Content;
|
|
|
|
namespace UnityEditor.Build.Pipeline.Interfaces
|
|
{
|
|
/// <summary>
|
|
/// Base interface for the generating deterministic identifiers for different parts of the build pipeline.
|
|
/// </summary>
|
|
public interface IDeterministicIdentifiers : IContextObject
|
|
{
|
|
/// <summary>
|
|
/// Generates a deterministic internal file name from the passed in name.
|
|
/// </summary>
|
|
/// <param name="name">Name identifier for internal file name generation</param>
|
|
/// <returns>Deterministic file name.</returns>
|
|
string GenerateInternalFileName(string name);
|
|
|
|
/// <summary>
|
|
/// Generates a deterministic id for a given object in the build.
|
|
/// </summary>
|
|
/// <param name="objectID">Object identifier to for id generation.</param>
|
|
/// <returns><c>long</c> representing the id of the objectID.</returns>
|
|
long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID);
|
|
}
|
|
}
|