WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/Volumetrics/3dBlit.compute
2025-01-07 02:06:59 +01:00

23 lines
533 B
Text

#pragma kernel BlitBucket
Texture3D<float4> BucketBuffer;
SamplerState sampler_point_clamp;
float3 BucketOffset;
int BucketSize;
RWTexture3D<float4> Result;
[numthreads(4,4,4)]
void BlitBucket(uint3 id : SV_DispatchThreadID)
{
float3 UV = float3(id - BucketOffset) / BucketSize;
float clip = step(UV.x,1) * step(UV.y, 1) * step(UV.z, 1) *
step(0,UV.x) * step(0, UV.y) * step(0, UV.z);
uint3 bucketID = id.xyz - BucketOffset.xyz;
Result[id.xyz] += BucketBuffer[bucketID] * clip;
}