WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/Utils/FallbackError.shader
2025-01-07 02:06:59 +01:00

48 lines
1.4 KiB
Text

// Shader to use as a fallback error when rendering UniversalRP materials with built-in pipeline
Shader "Hidden/Universal Render Pipeline/FallbackError"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.uv = v.uv;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed2 checker = floor ((i.uv * 10) % 2);
return fixed4(1, 0,1,1) * abs(checker.x - checker.y);
}
ENDCG
}
}
Fallback Off
}