WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ModResources/SLZShaders~/Include/PlatformSamplers.hlsl
2025-01-07 02:06:59 +01:00

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HLSL

#if defined(SHADER_API_MOBILE) // Quest 2 (XR2) works better with combined texture-samplers apparently
#ifdef TEXTURE2D
#undef TEXTURE2D
#endif
#ifdef SAMPLER
#undef SAMPLER
#endif
#ifdef SAMPLE_TEXTURE2D
#undef SAMPLE_TEXTURE2D
#endif
#define TEXTURE2D(textureName) sampler2D textureName
#define SAMPLER(samplerName)
#define SAMPLE_TEXTURE2D(textureName, samplerName, coord) tex2D(textureName, coord)
#endif