WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/VFXGraph/VFXShaderGraphGUI.cs
2025-01-07 02:06:59 +01:00

17 lines
467 B
C#

#if HAS_VFX_GRAPH
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal
{
internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
}
#endif