15 lines
No EOL
215 B
C#
15 lines
No EOL
215 B
C#
namespace AddressableAssets.DocExampleCode
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{
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using System;
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using UnityEngine;
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internal class UsingLoadSceneAsync
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{
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#region SAMPLE
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public void UsingLoadSceneAsyncSample()
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{
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}
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#endregion
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}
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} |