34 lines
887 B
C#
34 lines
887 B
C#
using UnityEngine;
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namespace UnityEditor.AddressableAssets.Settings
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{
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[InitializeOnLoad]
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static class GlobalInitialization
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{
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static bool m_IsInitialized = false;
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static GlobalInitialization()
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{
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InitializeGlobalState();
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}
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public static void InitializeGlobalState()
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{
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if (!m_IsInitialized)
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{
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AddressableScenesManager.InitializeGlobalState();
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m_IsInitialized = true;
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}
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}
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// This only gets called by testing code that wants to do isolated testing without active Addressables global hooks
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public static void ShutdownGlobalState()
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{
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if (m_IsInitialized)
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{
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AddressableScenesManager.ShutdownGlobalState();
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m_IsInitialized = false;
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}
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}
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}
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}
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