29 lines
851 B
C#
29 lines
851 B
C#
using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine.UIElements;
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namespace UnityEditor.AddressableAssets.GUIElements
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{
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internal class VisualElementsWrapper
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{
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private VisualElement m_Root;
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public VisualElement Root => m_Root;
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private Dictionary<string, VisualElement> m_Elements = new Dictionary<string, VisualElement>();
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protected T GetElement<T>([CallerMemberName] string name = "") where T : VisualElement
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{
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VisualElement rtn;
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if (!m_Elements.TryGetValue(name, out rtn))
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{
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rtn = m_Root.Q(name);
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m_Elements[name] = rtn;
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}
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return rtn as T;
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}
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public VisualElementsWrapper(VisualElement rootView)
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{
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m_Root = rootView;
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}
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}
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}
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