14 lines
446 B
C#
14 lines
446 B
C#
using System;
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using UnityEditor.AddressableAssets.Diagnostics.Data;
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using UnityEngine;
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namespace UnityEditor.AddressableAssets.Diagnostics.GUI.Graph
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{
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interface IGraphLayer
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{
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string LayerName { get; }
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string Description { get; }
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Color GraphColor { get; }
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void Draw(EventDataSet dataSet, Rect rect, int startFrame, int frameCount, int inspectFrame, bool expanded, Material material, int maxValue);
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}
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}
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