27 lines
748 B
C#
27 lines
748 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.AddressableAssets.Build
|
|
{
|
|
/// <summary>
|
|
/// Naming conventions for the built-in shader bundle name prefix.
|
|
/// </summary>
|
|
public enum ShaderBundleNaming
|
|
{
|
|
/// <summary>
|
|
/// Set the built-in shader bundle name prefix to the hash of the project name.
|
|
/// </summary>
|
|
ProjectName,
|
|
|
|
/// <summary>
|
|
/// Set the built-in shader bundle name prefix to the guid of the default group.
|
|
/// </summary>
|
|
DefaultGroupGuid,
|
|
|
|
/// <summary>
|
|
/// Set the built-in shader bundle name prefix to the user specified value.
|
|
/// </summary>
|
|
Custom
|
|
}
|
|
}
|