17 lines
No EOL
449 B
C#
17 lines
No EOL
449 B
C#
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UnityEngine.Object), editorForChildClasses: true)]
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public class UIToolkitDefaultInspector : Editor
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{
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public override VisualElement CreateInspectorGUI()
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{
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var root = new VisualElement();
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UnityEditor.UIElements.InspectorElement.FillDefaultInspector(root, serializedObject, this);
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return root;
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}
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} |