67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.XR.Management.Tests.Standalone;
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using UnityEngine.XR.Management.Tests.Standalone.Providing;
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namespace UnityEditor.XR.Management.Tests
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{
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class EditorTests
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{
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[OneTimeSetUp]
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public void OneTimeSetUp()
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{
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StandaloneSubsystemParams parms = new StandaloneSubsystemParams("Standalone Subsystem", typeof(StandaloneSubsystem));
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StandaloneSubsystemDescriptor.Create(parms);
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}
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StandaloneLoader loader;
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[SetUp]
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public void SetUp()
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{
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loader = ScriptableObject.CreateInstance<StandaloneLoader>() as StandaloneLoader;
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}
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[TearDown]
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public void TearDown()
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{
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UnityEngine.Object.DestroyImmediate(loader);
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loader = null;
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}
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[Test]
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public void StandaloneLoaderCreateTest()
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{
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Assert.IsTrue(loader.Initialize());
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}
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// A UnityTest behaves like a coroutine in PlayMode
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// and allows you to yield null to skip a frame in EditMode
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[UnityTest]
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public IEnumerator StandaloneLoaderLifecycleTest()
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{
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Assert.IsTrue(loader.Initialize());
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yield return null;
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Assert.IsTrue(loader.Start());
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Assert.IsTrue(loader.started);
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yield return null;
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Assert.IsTrue(loader.Stop());
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Assert.IsTrue(loader.stopped);
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yield return null;
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Assert.IsTrue(loader.Deinitialize());
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Assert.IsTrue(loader.deInitialized);
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yield return null;
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}
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}
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}
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