WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Utilities/MD4.cs
2025-01-07 02:06:59 +01:00

227 lines
11 KiB
C#

using System;
using System.Security.Cryptography;
/* Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD4 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD4 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
/* Converted to C# by Ryan Caltabiano for Unity Technologies */
namespace UnityEditor.Build.Pipeline.Utilities
{
/// <summary>
/// Implementation of the MD4 hashing algorithm.
/// </summary>
public sealed class MD4 : HashAlgorithm
{
uint[] m_Buffer;
uint[] m_Block;
uint m_Bytes;
static readonly byte[] kPadding =
{
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
MD4()
{
Initialize();
}
/// <summary>
/// Creates a new MD4 hashing algorithm object.
/// </summary>
/// <returns>Returns the new MD4 hashing algorithm instance.</returns>
public new static MD4 Create()
{
return new MD4();
}
/// <summary>
/// Resets the hash algorithm to its initial state.
/// </summary>
public override void Initialize()
{
m_Buffer = new uint[]
{
0x67452301,
0xefcdab89,
0x98badcfe,
0x10325476
};
m_Block = new uint[16];
m_Bytes = 0;
}
/// <summary>
/// When overridden in a derived class, routes data written to the object into the hash algorithm for computing the hash.
/// </summary>
/// <param name="array">The input to compute the hash code for.</param>
/// <param name="ibStart">The offset into the byte array from which to begin using data.</param>
/// <param name="cbSize">The number of bytes in the byte array to use as data.</param>
protected override void HashCore(byte[] array, int ibStart, int cbSize)
{
if (array == null)
throw new ArgumentNullException("array");
for (var i = 0; i < cbSize; i++)
{
var b = array[ibStart + i];
var c = m_Bytes & 63;
var k = c >> 2;
var s = (c & 3) << 3;
m_Block[k] = (m_Block[k] & ~((uint)255 << (int)s)) | ((uint)b << (int)s);
if (c == 63)
ProcessBlock();
m_Bytes++;
}
}
/// <summary>
/// When overridden in a derived class, finalizes the hash computation after the last data is processed by the cryptographic hash algorithm.
/// </summary>
/// <returns>Returns the computed hash.</returns>
protected override byte[] HashFinal()
{
var bytes = BitConverter.GetBytes(m_Bytes << 3);
var length = ((m_Bytes + 8) & 0x7fffffc0) + 56 - m_Bytes;
HashCore(kPadding, 0, (int)length);
HashCore(bytes, 0, 4);
HashCore(kPadding, kPadding.Length - 4, 4);
var output = new byte[16];
output[0] = (byte)(m_Buffer[0] & 0xff);
output[1] = (byte)((m_Buffer[0] >> 8) & 0xff);
output[2] = (byte)((m_Buffer[0] >> 16) & 0xff);
output[3] = (byte)((m_Buffer[0] >> 24) & 0xff);
output[4] = (byte)(m_Buffer[1] & 0xff);
output[5] = (byte)((m_Buffer[1] >> 8) & 0xff);
output[6] = (byte)((m_Buffer[1] >> 16) & 0xff);
output[7] = (byte)((m_Buffer[1] >> 24) & 0xff);
output[8] = (byte)(m_Buffer[2] & 0xff);
output[9] = (byte)((m_Buffer[2] >> 8) & 0xff);
output[10] = (byte)((m_Buffer[2] >> 16) & 0xff);
output[11] = (byte)((m_Buffer[2] >> 24) & 0xff);
output[12] = (byte)(m_Buffer[3] & 0xff);
output[13] = (byte)((m_Buffer[3] >> 8) & 0xff);
output[14] = (byte)((m_Buffer[3] >> 16) & 0xff);
output[15] = (byte)((m_Buffer[3] >> 24) & 0xff);
return output;
}
void ProcessBlock()
{
var buffer = new uint[4];
Array.Copy(m_Buffer, buffer, 4);
/* Round 1 */
buffer[0] = RotateLeft(buffer[0] + F(buffer[1], buffer[2], buffer[3]) + m_Block[0], 3);
buffer[3] = RotateLeft(buffer[3] + F(buffer[0], buffer[1], buffer[2]) + m_Block[1], 7);
buffer[2] = RotateLeft(buffer[2] + F(buffer[3], buffer[0], buffer[1]) + m_Block[2], 11);
buffer[1] = RotateLeft(buffer[1] + F(buffer[2], buffer[3], buffer[0]) + m_Block[3], 19);
buffer[0] = RotateLeft(buffer[0] + F(buffer[1], buffer[2], buffer[3]) + m_Block[4], 3);
buffer[3] = RotateLeft(buffer[3] + F(buffer[0], buffer[1], buffer[2]) + m_Block[5], 7);
buffer[2] = RotateLeft(buffer[2] + F(buffer[3], buffer[0], buffer[1]) + m_Block[6], 11);
buffer[1] = RotateLeft(buffer[1] + F(buffer[2], buffer[3], buffer[0]) + m_Block[7], 19);
buffer[0] = RotateLeft(buffer[0] + F(buffer[1], buffer[2], buffer[3]) + m_Block[8], 3);
buffer[3] = RotateLeft(buffer[3] + F(buffer[0], buffer[1], buffer[2]) + m_Block[9], 7);
buffer[2] = RotateLeft(buffer[2] + F(buffer[3], buffer[0], buffer[1]) + m_Block[10], 11);
buffer[1] = RotateLeft(buffer[1] + F(buffer[2], buffer[3], buffer[0]) + m_Block[11], 19);
buffer[0] = RotateLeft(buffer[0] + F(buffer[1], buffer[2], buffer[3]) + m_Block[12], 3);
buffer[3] = RotateLeft(buffer[3] + F(buffer[0], buffer[1], buffer[2]) + m_Block[13], 7);
buffer[2] = RotateLeft(buffer[2] + F(buffer[3], buffer[0], buffer[1]) + m_Block[14], 11);
buffer[1] = RotateLeft(buffer[1] + F(buffer[2], buffer[3], buffer[0]) + m_Block[15], 19);
/* Round 2 */
buffer[0] = RotateLeft(buffer[0] + G(buffer[1], buffer[2], buffer[3]) + m_Block[0] + 0x5A827999, 3);
buffer[3] = RotateLeft(buffer[3] + G(buffer[0], buffer[1], buffer[2]) + m_Block[4] + 0x5A827999, 5);
buffer[2] = RotateLeft(buffer[2] + G(buffer[3], buffer[0], buffer[1]) + m_Block[8] + 0x5A827999, 9);
buffer[1] = RotateLeft(buffer[1] + G(buffer[2], buffer[3], buffer[0]) + m_Block[12] + 0x5A827999, 13);
buffer[0] = RotateLeft(buffer[0] + G(buffer[1], buffer[2], buffer[3]) + m_Block[1] + 0x5A827999, 3);
buffer[3] = RotateLeft(buffer[3] + G(buffer[0], buffer[1], buffer[2]) + m_Block[5] + 0x5A827999, 5);
buffer[2] = RotateLeft(buffer[2] + G(buffer[3], buffer[0], buffer[1]) + m_Block[9] + 0x5A827999, 9);
buffer[1] = RotateLeft(buffer[1] + G(buffer[2], buffer[3], buffer[0]) + m_Block[13] + 0x5A827999, 13);
buffer[0] = RotateLeft(buffer[0] + G(buffer[1], buffer[2], buffer[3]) + m_Block[2] + 0x5A827999, 3);
buffer[3] = RotateLeft(buffer[3] + G(buffer[0], buffer[1], buffer[2]) + m_Block[6] + 0x5A827999, 5);
buffer[2] = RotateLeft(buffer[2] + G(buffer[3], buffer[0], buffer[1]) + m_Block[10] + 0x5A827999, 9);
buffer[1] = RotateLeft(buffer[1] + G(buffer[2], buffer[3], buffer[0]) + m_Block[14] + 0x5A827999, 13);
buffer[0] = RotateLeft(buffer[0] + G(buffer[1], buffer[2], buffer[3]) + m_Block[3] + 0x5A827999, 3);
buffer[3] = RotateLeft(buffer[3] + G(buffer[0], buffer[1], buffer[2]) + m_Block[7] + 0x5A827999, 5);
buffer[2] = RotateLeft(buffer[2] + G(buffer[3], buffer[0], buffer[1]) + m_Block[11] + 0x5A827999, 9);
buffer[1] = RotateLeft(buffer[1] + G(buffer[2], buffer[3], buffer[0]) + m_Block[15] + 0x5A827999, 13);
/* Round 3 */
buffer[0] = RotateLeft(buffer[0] + H(buffer[1], buffer[2], buffer[3]) + m_Block[0] + 0x6ED9EBA1, 3);
buffer[3] = RotateLeft(buffer[3] + H(buffer[0], buffer[1], buffer[2]) + m_Block[8] + 0x6ED9EBA1, 9);
buffer[2] = RotateLeft(buffer[2] + H(buffer[3], buffer[0], buffer[1]) + m_Block[4] + 0x6ED9EBA1, 11);
buffer[1] = RotateLeft(buffer[1] + H(buffer[2], buffer[3], buffer[0]) + m_Block[12] + 0x6ED9EBA1, 15);
buffer[0] = RotateLeft(buffer[0] + H(buffer[1], buffer[2], buffer[3]) + m_Block[2] + 0x6ED9EBA1, 3);
buffer[3] = RotateLeft(buffer[3] + H(buffer[0], buffer[1], buffer[2]) + m_Block[10] + 0x6ED9EBA1, 9);
buffer[2] = RotateLeft(buffer[2] + H(buffer[3], buffer[0], buffer[1]) + m_Block[6] + 0x6ED9EBA1, 11);
buffer[1] = RotateLeft(buffer[1] + H(buffer[2], buffer[3], buffer[0]) + m_Block[14] + 0x6ED9EBA1, 15);
buffer[0] = RotateLeft(buffer[0] + H(buffer[1], buffer[2], buffer[3]) + m_Block[1] + 0x6ED9EBA1, 3);
buffer[3] = RotateLeft(buffer[3] + H(buffer[0], buffer[1], buffer[2]) + m_Block[9] + 0x6ED9EBA1, 9);
buffer[2] = RotateLeft(buffer[2] + H(buffer[3], buffer[0], buffer[1]) + m_Block[5] + 0x6ED9EBA1, 11);
buffer[1] = RotateLeft(buffer[1] + H(buffer[2], buffer[3], buffer[0]) + m_Block[13] + 0x6ED9EBA1, 15);
buffer[0] = RotateLeft(buffer[0] + H(buffer[1], buffer[2], buffer[3]) + m_Block[3] + 0x6ED9EBA1, 3);
buffer[3] = RotateLeft(buffer[3] + H(buffer[0], buffer[1], buffer[2]) + m_Block[11] + 0x6ED9EBA1, 9);
buffer[2] = RotateLeft(buffer[2] + H(buffer[3], buffer[0], buffer[1]) + m_Block[7] + 0x6ED9EBA1, 11);
buffer[1] = RotateLeft(buffer[1] + H(buffer[2], buffer[3], buffer[0]) + m_Block[15] + 0x6ED9EBA1, 15);
unchecked
{
m_Buffer[0] += buffer[0];
m_Buffer[1] += buffer[1];
m_Buffer[2] += buffer[2];
m_Buffer[3] += buffer[3];
}
}
static uint F(uint x, uint y, uint z)
{
// XY v not(X) Z
return (x & y) | (~x & z);
}
static uint G(uint x, uint y, uint z)
{
// XY v XZ v YZ
return (x & y) | (x & z) | (y & z);
}
static uint H(uint x, uint y, uint z)
{
// X XOR Y XOR Z
return x ^ y ^ z;
}
static uint RotateLeft(uint x, uint n)
{
return (x << (int)n) | (x >> (32 - (int)n));
}
}
}