34 lines
972 B
C#
34 lines
972 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Build.Content;
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namespace UnityEditor.Build.Pipeline.Interfaces
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{
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/// <summary>
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/// The importer data about a sprite asset.
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/// </summary>
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[Serializable]
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public class SpriteImporterData
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{
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/// <summary>
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/// Property if this sprite asset is packed by the sprite packer.
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/// </summary>
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public bool PackedSprite { get; set; }
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/// <summary>
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/// Object identifier of the source texture for the sprite.
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/// </summary>
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public ObjectIdentifier SourceTexture { get; set; }
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}
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/// <summary>
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/// Base interface for the storing sprite importer data for sprite assets.
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/// </summary>
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public interface IBuildSpriteData : IContextObject
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{
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/// <summary>
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/// Map of sprite asset to importer data.
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/// </summary>
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Dictionary<GUID, SpriteImporterData> ImporterData { get; }
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}
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}
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