WuhuIslandTesting/Library/PackageCache/com.unity.render-pipelines.core@8148.0.3-1/Runtime/Common/SerializedDictionary.cs
2025-01-07 02:06:59 +01:00

80 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEngine.Rendering
{
//
// Unity can't serialize Dictionary so here's a custom wrapper that does. Note that you have to
// extend it before it can be serialized as Unity won't serialized generic-based types either.
//
// Example:
// public sealed class MyDictionary : SerializedDictionary<KeyType, ValueType> {}
//
/// <summary>
/// Serialized Dictionary
/// </summary>
/// <typeparam name="K">Key Type</typeparam>
/// <typeparam name="V">Value Type</typeparam>
[Serializable]
public class SerializedDictionary<K, V> : SerializedDictionary<K, V, K, V>
{
public override K SerializeKey(K key) => key;
public override V SerializeValue(V val) => val;
public override K DeserializeKey(K key) => key;
public override V DeserializeValue(V val) => val;
}
[Serializable]
public abstract class SerializedDictionary<K, V, SK, SV> : Dictionary<K, V>, ISerializationCallbackReceiver
{
[SerializeField]
List<SK> m_Keys = new List<SK>();
[SerializeField]
List<SV> m_Values = new List<SV>();
/// <summary>
/// Serialize key K to SK
/// </summary>
public abstract SK SerializeKey(K key);
/// <summary>
/// Serialize value V to SV
/// </summary>
public abstract SV SerializeValue(V value);
/// <summary>
/// Deserialize key SK to K
/// </summary>
public abstract K DeserializeKey(SK serializedKey);
/// <summary>
/// Deserialize value SV to V
/// </summary>
public abstract V DeserializeValue(SV serializedValue);
/// <summary>
/// OnBeforeSerialize implementation.
/// </summary>
public void OnBeforeSerialize()
{
m_Keys.Clear();
m_Values.Clear();
foreach (var kvp in this)
{
m_Keys.Add(SerializeKey(kvp.Key));
m_Values.Add(SerializeValue(kvp.Value));
}
}
/// <summary>
/// OnAfterDeserialize implementation.
/// </summary>
public void OnAfterDeserialize()
{
for (int i = 0; i < m_Keys.Count; i++)
Add(DeserializeKey(m_Keys[i]), DeserializeValue(m_Values[i]));
m_Keys.Clear();
m_Values.Clear();
}
}
}