73 lines
5.6 KiB
C#
73 lines
5.6 KiB
C#
using System;
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namespace Unity.Cloud.Collaborate.Assets
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{
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/// <summary>
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/// Static string resources used throughout the UI.
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/// </summary>
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internal static class StringAssets
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{
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public const string searchResults = "Search Results";
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public const string cannotPublishWhileSearching = "Please clear the search before publishing changes.";
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public const string cannotPublishWhileConflicted = "Please fix the above conflicts before publishing.";
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public const string cannotPublishWithoutFiles = "No files to publish.";
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public const string cannotPublishWithIncomingChanges = "Please sync latest changes before publishing.";
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public const string changeListFullHeader = "Publish Changes";
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public const string changeListConflictedHeader = "Conflicted Items";
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public const string changeListConflictedList = "conflicted";
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public const string noticeNoRevisionsToDisplay = "No revisions to display.";
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public const string noticeNoChangesToDisplay = "No changes to display.";
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public const string noticeNoResultsForQuery = "No results found for this query.";
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public const string publishButton = "Publish";
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public const string publishSummaryPlaceholder = "Summary";
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public const string menuDiscardToggledChanges = "Discard toggled changes";
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public const string cancel = "Cancel";
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public const string discardChanges = "Discard changes";
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public const string confirmDiscardChangeMessage = "Are you sure you want to irreversibly discard changes to a file?";
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public const string confirmDiscardChangesMessage = "Are you sure you want to irreversibly discard changes to {0} files?";
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public const string confirmDiscardChangesTitle = "Collaborate: discard changes";
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public const string search = "Search";
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public const string syncRemoteRevisionMessage = "1 revision has been published to the server. Please sync to get the latest changes.";
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public const string syncRemoteRevisionsMessage = "Some revisions have been published to the server. Please sync to get the latest changes.";
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public const string syncLocalRevisionMessage = "1 revision has been made locally, but hasn't been published to the server. Please sync to ensure these changes are published.";
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public const string syncLocalRevisionsMessage = "{0} revisions have been made locally, but haven't been published to the server. Please sync to ensure these changes are published.";
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public const string sync = "Sync";
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public const string confirmRollbackTitle = "Collaborate: rollback";
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public const string confirmRollbackMessage = "Are you sure you want to rollback your project to this revision?";
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public const string rollback = "Rollback";
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public const string confirmRollbackDiscardChangesTitle = "Collaborate: rollback and discard changes";
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public const string confirmRollbackDiscardChangeMessage = "Rollback will irreversibly discard changes to 1 file. Are you sure you want to rollback your project to this revision?";
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public const string confirmRollbackDiscardChangesMessage = "Rollback will irreversibly discard changes to {0} files. Are you sure you want to rollback your project to this revision?";
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public const string rollbackAndDiscard = "Discard and rollback";
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public const string all = "All";
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public const string includedToPublishByAnotherGitTool = "This file has been included to publish by another Git tool.";
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public const string viewDiff = "View diff";
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public const string useMyChanges = "Use my changes";
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public const string useRemoteChanges = "Use remote changes";
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public const string useMergeTool = "Use merge tool";
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public const string noMergeToolIsConfigured = "You have not set any Diff/Merge tools. Check your Unity preferences.";
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public const string showChange = "1 change";
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public const string showChanges = "{0} changes";
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public const string history = "History";
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public const string changes = "Changes";
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public const string loadingRevisions = "Please wait, loading revisions.";
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public const string allHistory = "All History";
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public const string restore = "Restore";
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public const string goBackTo = "Go back to";
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public const string update = "Update";
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public const string clear = "Clear";
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public const string changeGroupHeaderFormat = "{0} ( {1} )";
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public const string conflictsDetected = "Conflicts detected. Please resolve them before continuing.";
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public const string projectStatusTitleUnbound = "Welcome to Collaborate. Before starting, please click the button below to set a new or existing Unity Project ID for this project. Return to this window once it is set.";
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public const string projectStatusTitleOffline = "No internet connection.";
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public const string projectStatusTitleMaintenance = "Undergoing maintenance, please come back later.";
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public const string projectStatusTitleLoggedOut = "Sign in to access Collaborate.";
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public const string projectStatusTitleNoSeat = "Ask your project owner for access to Unity Teams.";
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public const string projectStatusTitleBound = "Welcome to Collaborate. Please click the button below to start.";
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public const string projectStatusTitleLoading = "Loading, please wait...";
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public const string projectStatusButtonBound = "Start Collab";
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public const string projectStatusButtonUnbound = "Set Project ID";
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public const string projectStatusButtonLoggedOut = "Sign in...";
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public const string projectStatusButtonNoSeat = "Learn More";
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}
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}
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