WuhuIslandTesting/Library/PackageCache/com.unity.collab-proxy@1.17.7/Editor/Collaborate/Assets/StringAssets.cs
2025-01-07 02:06:59 +01:00

73 lines
5.6 KiB
C#

using System;
namespace Unity.Cloud.Collaborate.Assets
{
/// <summary>
/// Static string resources used throughout the UI.
/// </summary>
internal static class StringAssets
{
public const string searchResults = "Search Results";
public const string cannotPublishWhileSearching = "Please clear the search before publishing changes.";
public const string cannotPublishWhileConflicted = "Please fix the above conflicts before publishing.";
public const string cannotPublishWithoutFiles = "No files to publish.";
public const string cannotPublishWithIncomingChanges = "Please sync latest changes before publishing.";
public const string changeListFullHeader = "Publish Changes";
public const string changeListConflictedHeader = "Conflicted Items";
public const string changeListConflictedList = "conflicted";
public const string noticeNoRevisionsToDisplay = "No revisions to display.";
public const string noticeNoChangesToDisplay = "No changes to display.";
public const string noticeNoResultsForQuery = "No results found for this query.";
public const string publishButton = "Publish";
public const string publishSummaryPlaceholder = "Summary";
public const string menuDiscardToggledChanges = "Discard toggled changes";
public const string cancel = "Cancel";
public const string discardChanges = "Discard changes";
public const string confirmDiscardChangeMessage = "Are you sure you want to irreversibly discard changes to a file?";
public const string confirmDiscardChangesMessage = "Are you sure you want to irreversibly discard changes to {0} files?";
public const string confirmDiscardChangesTitle = "Collaborate: discard changes";
public const string search = "Search";
public const string syncRemoteRevisionMessage = "1 revision has been published to the server. Please sync to get the latest changes.";
public const string syncRemoteRevisionsMessage = "Some revisions have been published to the server. Please sync to get the latest changes.";
public const string syncLocalRevisionMessage = "1 revision has been made locally, but hasn't been published to the server. Please sync to ensure these changes are published.";
public const string syncLocalRevisionsMessage = "{0} revisions have been made locally, but haven't been published to the server. Please sync to ensure these changes are published.";
public const string sync = "Sync";
public const string confirmRollbackTitle = "Collaborate: rollback";
public const string confirmRollbackMessage = "Are you sure you want to rollback your project to this revision?";
public const string rollback = "Rollback";
public const string confirmRollbackDiscardChangesTitle = "Collaborate: rollback and discard changes";
public const string confirmRollbackDiscardChangeMessage = "Rollback will irreversibly discard changes to 1 file. Are you sure you want to rollback your project to this revision?";
public const string confirmRollbackDiscardChangesMessage = "Rollback will irreversibly discard changes to {0} files. Are you sure you want to rollback your project to this revision?";
public const string rollbackAndDiscard = "Discard and rollback";
public const string all = "All";
public const string includedToPublishByAnotherGitTool = "This file has been included to publish by another Git tool.";
public const string viewDiff = "View diff";
public const string useMyChanges = "Use my changes";
public const string useRemoteChanges = "Use remote changes";
public const string useMergeTool = "Use merge tool";
public const string noMergeToolIsConfigured = "You have not set any Diff/Merge tools. Check your Unity preferences.";
public const string showChange = "1 change";
public const string showChanges = "{0} changes";
public const string history = "History";
public const string changes = "Changes";
public const string loadingRevisions = "Please wait, loading revisions.";
public const string allHistory = "All History";
public const string restore = "Restore";
public const string goBackTo = "Go back to";
public const string update = "Update";
public const string clear = "Clear";
public const string changeGroupHeaderFormat = "{0} ( {1} )";
public const string conflictsDetected = "Conflicts detected. Please resolve them before continuing.";
public const string projectStatusTitleUnbound = "Welcome to Collaborate. Before starting, please click the button below to set a new or existing Unity Project ID for this project. Return to this window once it is set.";
public const string projectStatusTitleOffline = "No internet connection.";
public const string projectStatusTitleMaintenance = "Undergoing maintenance, please come back later.";
public const string projectStatusTitleLoggedOut = "Sign in to access Collaborate.";
public const string projectStatusTitleNoSeat = "Ask your project owner for access to Unity Teams.";
public const string projectStatusTitleBound = "Welcome to Collaborate. Please click the button below to start.";
public const string projectStatusTitleLoading = "Loading, please wait...";
public const string projectStatusButtonBound = "Start Collab";
public const string projectStatusButtonUnbound = "Set Project ID";
public const string projectStatusButtonLoggedOut = "Sign in...";
public const string projectStatusButtonNoSeat = "Learn More";
}
}