23 lines
653 B
C#
23 lines
653 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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/// <summary>
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/// Script added to bootstrap scene loading for the scene built by the <see cref="CustomBuildScript"/> Sample.
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/// </summary>
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public class LoadSceneForCustomBuild : MonoBehaviour
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{
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/// <summary>
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/// Assigned the address of an AddressableAsset to bootstrap dynamically loading a scene at runtime.
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/// </summary>
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public string SceneKey;
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/// <summary>
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/// Start is called before the first frame update.
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/// </summary>
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void Start()
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{
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Addressables.LoadSceneAsync(SceneKey);
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}
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}
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