22 lines
1.1 KiB
C#
22 lines
1.1 KiB
C#
namespace UnityEditor.AddressableAssets.Settings
|
|
{
|
|
internal class AddressablesAssetPostProcessor : AssetPostprocessor
|
|
{
|
|
private static AddressableAssetUtility.SortedDelegate<string[], string[], string[], string[]> s_OnPostProcessHandler =
|
|
new AddressableAssetUtility.SortedDelegate<string[], string[], string[], string[]>();
|
|
|
|
public static AddressableAssetUtility.SortedDelegate<string[], string[], string[], string[]> OnPostProcess => s_OnPostProcessHandler;
|
|
|
|
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
|
{
|
|
if (s_OnPostProcessHandler != null)
|
|
{
|
|
s_OnPostProcessHandler.Invoke(importedAssets, deletedAssets, movedAssets, movedFromAssetPaths);
|
|
}
|
|
else if (AddressableAssetSettingsDefaultObject.SettingsExists)
|
|
{
|
|
s_OnPostProcessHandler.TryInvokeOrDelayToReady(importedAssets, deletedAssets, movedAssets, movedFromAssetPaths);
|
|
}
|
|
}
|
|
}
|
|
}
|