WuhuIslandTesting/Library/PackageCache/com.unity.addressables@1.21.12/Editor/Build/ShaderBundleNaming.cs
2025-01-07 02:06:59 +01:00

27 lines
748 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Naming conventions for the built-in shader bundle name prefix.
/// </summary>
public enum ShaderBundleNaming
{
/// <summary>
/// Set the built-in shader bundle name prefix to the hash of the project name.
/// </summary>
ProjectName,
/// <summary>
/// Set the built-in shader bundle name prefix to the guid of the default group.
/// </summary>
DefaultGroupGuid,
/// <summary>
/// Set the built-in shader bundle name prefix to the user specified value.
/// </summary>
Custom
}
}