WuhuIslandTesting/Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.5/Editor/Tasks/PostWritingCallback.cs
2025-01-07 02:06:59 +01:00

37 lines
927 B
C#

using UnityEditor.Build.Pipeline.Injector;
using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
/// <summary>
/// Processes all callbacks after the writing task.
/// </summary>
public class PostWritingCallback : IBuildTask
{
/// <inheritdoc />
public int Version { get { return 1; } }
#pragma warning disable 649
[InjectContext]
IBuildParameters m_Parameters;
[InjectContext]
IDependencyData m_DependencyData;
[InjectContext]
IWriteData m_WriteData;
[InjectContext]
IBuildResults m_Results;
[InjectContext(ContextUsage.In)]
IWritingCallback m_Callback;
#pragma warning restore 649
/// <inheritdoc />
public ReturnCode Run()
{
return m_Callback.PostWriting(m_Parameters, m_DependencyData, m_WriteData, m_Results);
}
}
}