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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
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#define OCULUSPLUGIN_WINDOWS_PLATFORM_ONLY
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#endif
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using UnityEngine;
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namespace Unity.XR.Oculus
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{
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internal static class RegisterUpdateCallback
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{
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internal static void Initialize()
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{
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Application.onBeforeRender += Update;
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}
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internal static void Deinitialize()
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{
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Application.onBeforeRender -= Update;
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}
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private static void Update()
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{
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//Detect if input focus lost or acquired.
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InputFocus.Update();
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// Update our session state
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OculusSession.Update();
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#if OCULUSPLUGIN_WINDOWS_PLATFORM_ONLY
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//Detect if App is closed from Oculus dash menu and close Windows based App as well.
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if (NativeMethods.GetAppShouldQuit())
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{
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Application.Quit();
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}
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#endif
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}
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}
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}
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