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# Spline Instantiate Sample
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This sample demonstrates how prefabs of GameObjects can be instantiated along Splines using the `SplineInstantiate` component.
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- The `Fences` object illustrates the use of the `Linear Distance` instantiation method to precisely follow the spline.
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- The `Trees` and `Grass` objects illustrate the use of `Offset` to move instances away from the spline.
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- `PathSpline` is a simple illustration of a path instantiation.
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- The `Environment` GameObject regroup all of these samples in a simple scene to illustrate this.
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