initial commit
This commit is contained in:
parent
6715289efe
commit
788c3389af
37645 changed files with 2526849 additions and 80 deletions
|
@ -0,0 +1,5 @@
|
|||
# Loft Road Sample
|
||||
|
||||
This sample demonstrates how to write a road mesh loft tool using `SplineUtility` and `SplineEditorUtility` APIs. See `LoftRoadBehaviour.cs` script as example of how `SplineUtility`'s `EvaluatePosition`, `EvaluateTangent` and `EvaluateUpVector` functions can be used to extract information about a Spline and how `EditorSplineUtility`'s callbacks can be leveraged for tooling. In addition, the width of the loft is driven by use of `SplineData` which is a good example of how custom data can be associated with Splines.
|
||||
|
||||
Manipulate `Road Spline` game object's Spline to see the road regenerate.
|
Loading…
Add table
Add a link
Reference in a new issue