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using System;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.ShaderGraph
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{
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// Used by the Material Inspector to draw UI for shader graph based materials, when no custom Editor GUI has been specified
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class GenericShaderGraphMaterialGUI : ShaderGUI
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{
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
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{
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ShaderGraphPropertyDrawers.DrawShaderGraphGUI(materialEditor, props);
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}
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}
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}
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fileFormatVersion: 2
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guid: 8153a374dd7a6134e996bd39feb8c9ca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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