initial commit
This commit is contained in:
parent
6715289efe
commit
788c3389af
37645 changed files with 2526849 additions and 80 deletions
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using UnityEngine;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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internal static class BlockFields
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{
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[GenerateBlocks]
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public struct VertexDescription
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{
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public static string name = "VertexDescription";
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public static BlockFieldDescriptor Position = new BlockFieldDescriptor(VertexDescription.name, "Position", "VERTEXDESCRIPTION_POSITION",
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new PositionControl(CoordinateSpace.Object), ShaderStage.Vertex);
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public static BlockFieldDescriptor Normal = new BlockFieldDescriptor(VertexDescription.name, "Normal", "VERTEXDESCRIPTION_NORMAL",
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new NormalControl(CoordinateSpace.Object), ShaderStage.Vertex);
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public static BlockFieldDescriptor Tangent = new BlockFieldDescriptor(VertexDescription.name, "Tangent", "VERTEXDESCRIPTION_TANGENT",
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new TangentControl(CoordinateSpace.Object), ShaderStage.Vertex);
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}
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[GenerateBlocks]
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public struct SurfaceDescription
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{
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public static string name = "SurfaceDescription";
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public static BlockFieldDescriptor BaseColor = new BlockFieldDescriptor(SurfaceDescription.name, "BaseColor", "Base Color", "SURFACEDESCRIPTION_BASECOLOR",
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new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
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public static BlockFieldDescriptor NormalTS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalTS", "Normal (Tangent Space)", "SURFACEDESCRIPTION_NORMALTS",
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new NormalControl(CoordinateSpace.Tangent), ShaderStage.Fragment);
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public static BlockFieldDescriptor NormalOS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalOS", "Normal (Object Space)", "SURFACEDESCRIPTION_NORMALOS",
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new NormalControl(CoordinateSpace.Object), ShaderStage.Fragment);
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public static BlockFieldDescriptor NormalWS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalWS", "Normal (World Space)", "SURFACEDESCRIPTION_NORMALWS",
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new NormalControl(CoordinateSpace.World), ShaderStage.Fragment);
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public static BlockFieldDescriptor Metallic = new BlockFieldDescriptor(SurfaceDescription.name, "Metallic", "SURFACEDESCRIPTION_METALLIC",
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new FloatControl(0.0f), ShaderStage.Fragment);
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public static BlockFieldDescriptor Specular = new BlockFieldDescriptor(SurfaceDescription.name, "Specular", "Specular Color", "SURFACEDESCRIPTION_SPECULAR",
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new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
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public static BlockFieldDescriptor Smoothness = new BlockFieldDescriptor(SurfaceDescription.name, "Smoothness", "SURFACEDESCRIPTION_SMOOTHNESS",
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new FloatControl(0.5f), ShaderStage.Fragment);
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public static BlockFieldDescriptor Occlusion = new BlockFieldDescriptor(SurfaceDescription.name, "Occlusion", "Ambient Occlusion", "SURFACEDESCRIPTION_OCCLUSION",
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new FloatControl(1.0f), ShaderStage.Fragment);
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public static BlockFieldDescriptor Emission = new BlockFieldDescriptor(SurfaceDescription.name, "Emission", "SURFACEDESCRIPTION_EMISSION",
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new ColorControl(UnityEngine.Color.black, true), ShaderStage.Fragment);
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public static BlockFieldDescriptor Alpha = new BlockFieldDescriptor(SurfaceDescription.name, "Alpha", "SURFACEDESCRIPTION_ALPHA",
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new FloatControl(1.0f), ShaderStage.Fragment);
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public static BlockFieldDescriptor AlphaClipThreshold = new BlockFieldDescriptor(SurfaceDescription.name, "AlphaClipThreshold", "Alpha Clip Threshold", "SURFACEDESCRIPTION_ALPHACLIPTHRESHOLD",
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new FloatControl(0.5f), ShaderStage.Fragment);
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public static BlockFieldDescriptor CoatMask = new BlockFieldDescriptor(SurfaceDescription.name, "CoatMask", "Coat Mask", "SURFACEDESCRIPTION_COATMASK",
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new FloatControl(0.0f), ShaderStage.Fragment);
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public static BlockFieldDescriptor CoatSmoothness = new BlockFieldDescriptor(SurfaceDescription.name, "CoatSmoothness", "Coat Smoothness", "SURFACEDESCRIPTION_COATSMOOTHNESS",
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new FloatControl(1.0f), ShaderStage.Fragment);
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}
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[GenerateBlocks]
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public struct SurfaceDescriptionLegacy
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{
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public static string name = "SurfaceDescription";
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public static BlockFieldDescriptor SpriteColor = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteColor", "SURFACEDESCRIPTION_SPRITECOLOR",
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new ColorRGBAControl(UnityEngine.Color.white), ShaderStage.Fragment, isHidden: true);
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}
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}
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}
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fileFormatVersion: 2
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guid: 8f2459b0837a8411dbfa2b61fdaca36e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,117 @@
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal static class FieldDependencies
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{
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public static DependencyCollection Varyings = new DependencyCollection
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{
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new FieldDependency(StructFields.Varyings.positionWS, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.Varyings.positionPredisplacementWS, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.Varyings.normalWS, StructFields.Attributes.normalOS),
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new FieldDependency(StructFields.Varyings.tangentWS, StructFields.Attributes.tangentOS),
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new FieldDependency(StructFields.Varyings.texCoord0, StructFields.Attributes.uv0),
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new FieldDependency(StructFields.Varyings.texCoord1, StructFields.Attributes.uv1),
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new FieldDependency(StructFields.Varyings.texCoord2, StructFields.Attributes.uv2),
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new FieldDependency(StructFields.Varyings.texCoord3, StructFields.Attributes.uv3),
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new FieldDependency(StructFields.Varyings.color, StructFields.Attributes.color),
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new FieldDependency(StructFields.Varyings.instanceID, StructFields.Attributes.instanceID),
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new FieldDependency(StructFields.Varyings.vertexID, StructFields.Attributes.vertexID),
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};
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public static DependencyCollection VertexDescription = new DependencyCollection
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{
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpaceNormal, StructFields.Attributes.normalOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpaceNormal, StructFields.Attributes.normalOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpaceNormal, StructFields.VertexDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpaceTangent, StructFields.Attributes.tangentOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpaceTangent, StructFields.Attributes.tangentOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpaceTangent, StructFields.VertexDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpaceBiTangent, StructFields.Attributes.normalOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpaceBiTangent, StructFields.Attributes.tangentOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpaceBiTangent, StructFields.VertexDescriptionInputs.ObjectSpaceBiTangent),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpaceBiTangent, StructFields.VertexDescriptionInputs.WorldSpaceBiTangent),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpacePosition, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpacePosition, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.AbsoluteWorldSpacePosition, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpacePosition, StructFields.VertexDescriptionInputs.WorldSpacePosition),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpacePositionPredisplacement, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpacePositionPredisplacement, StructFields.Attributes.positionOS),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpacePositionPredisplacement, StructFields.VertexDescriptionInputs.WorldSpacePosition),
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new FieldDependency(StructFields.VertexDescriptionInputs.WorldSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpacePosition),
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new FieldDependency(StructFields.VertexDescriptionInputs.ObjectSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.VertexDescriptionInputs.ViewSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.VertexDescriptionInputs.TangentSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.VertexDescriptionInputs.TangentSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.VertexDescriptionInputs.TangentSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceBiTangent),
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new FieldDependency(StructFields.VertexDescriptionInputs.TangentSpaceViewDirection, StructFields.VertexDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.VertexDescriptionInputs.ScreenPosition, StructFields.VertexDescriptionInputs.WorldSpacePosition),
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new FieldDependency(StructFields.VertexDescriptionInputs.uv0, StructFields.Attributes.uv0),
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new FieldDependency(StructFields.VertexDescriptionInputs.uv1, StructFields.Attributes.uv1),
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new FieldDependency(StructFields.VertexDescriptionInputs.uv2, StructFields.Attributes.uv2),
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new FieldDependency(StructFields.VertexDescriptionInputs.uv3, StructFields.Attributes.uv3),
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new FieldDependency(StructFields.VertexDescriptionInputs.VertexColor, StructFields.Attributes.color),
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new FieldDependency(StructFields.VertexDescriptionInputs.BoneWeights, StructFields.Attributes.weights),
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new FieldDependency(StructFields.VertexDescriptionInputs.BoneIndices, StructFields.Attributes.indices),
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new FieldDependency(StructFields.VertexDescriptionInputs.VertexID, StructFields.Attributes.vertexID),
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};
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public static DependencyCollection SurfaceDescription = new DependencyCollection
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{
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceNormal, StructFields.Varyings.normalWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, StructFields.SurfaceDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpaceNormal, StructFields.SurfaceDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceTangent, StructFields.Varyings.tangentWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpaceTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpaceBiTangent, StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpacePosition, StructFields.Varyings.positionWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.AbsoluteWorldSpacePosition, StructFields.Varyings.positionWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, StructFields.Varyings.positionWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpacePosition, StructFields.Varyings.positionWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpacePositionPredisplacement, StructFields.Varyings.positionPredisplacementWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement, StructFields.Varyings.positionPredisplacementWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePositionPredisplacement, StructFields.Varyings.positionPredisplacementWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpacePositionPredisplacement, StructFields.Varyings.positionPredisplacementWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.WorldSpaceViewDirection, StructFields.Varyings.viewDirectionWS),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ViewSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.TangentSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceViewDirection),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.TangentSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.TangentSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.TangentSpaceViewDirection, StructFields.SurfaceDescriptionInputs.WorldSpaceNormal),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.ScreenPosition, StructFields.SurfaceDescriptionInputs.WorldSpacePosition),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.uv0, StructFields.Varyings.texCoord0),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.uv1, StructFields.Varyings.texCoord1),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.uv2, StructFields.Varyings.texCoord2),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.uv3, StructFields.Varyings.texCoord3),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.VertexColor, StructFields.Varyings.color),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.FaceSign, StructFields.Varyings.cullFace),
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new FieldDependency(StructFields.SurfaceDescriptionInputs.VertexID, StructFields.Varyings.vertexID),
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};
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public static DependencyCollection Default = new DependencyCollection
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{
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{ Varyings },
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{ VertexDescription },
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{ SurfaceDescription },
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};
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8425d6a0d8eda4be9b1c57600a26fc2f
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,30 @@
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal static class Fields
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{
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#region Tags
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public const string kFeatures = "features";
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public const string kSurfaceType = "SurfaceType";
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public const string kBlendMode = "BlendMode";
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public const string kTransforms = "Transforms";
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#endregion
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#region Fields
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// These are core Fields shared between URP and HDRP etc.
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public static FieldDescriptor GraphVertex = new FieldDescriptor(kFeatures, "graphVertex", "FEATURES_GRAPH_VERTEX");
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public static FieldDescriptor GraphPixel = new FieldDescriptor(kFeatures, "graphPixel", "FEATURES_GRAPH_PIXEL");
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public static FieldDescriptor GraphColorInterp = new FieldDescriptor(kFeatures, "graphColorInterp", "FEATURES_GRAPH_COLOR_INTERP");
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public static FieldDescriptor AlphaTest = new FieldDescriptor(string.Empty, "AlphaTest", "_ALPHA_TEST 1"); // HDRP: surface & decal subtargets
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public static FieldDescriptor BlendAlpha = new FieldDescriptor(kBlendMode, "Alpha", "_BLENDMODE_ALPHA 1"); // URP: only sprite targets, vfx: HDRP?
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public static FieldDescriptor DoubleSided = new FieldDescriptor(string.Empty, "DoubleSided", "_DOUBLE_SIDED 1"); // URP: only sprite targets, duplicated in HD
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public static FieldDescriptor IsPreview = new FieldDescriptor(string.Empty, "isPreview", "SHADERGRAPH_PREVIEW");
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public static FieldDescriptor LodCrossFade = new FieldDescriptor(string.Empty, "LodCrossFade", "_LODCROSSFADE 1"); // HD only
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public static FieldDescriptor AlphaToMask = new FieldDescriptor(string.Empty, "AlphaToMask", "_ALPHATOMASK_ON 1"); // HD only
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public static FieldDescriptor GraphVFX = new FieldDescriptor(kFeatures, "graphVFX", "FEATURES_GRAPH_VFX");
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public static FieldDescriptor ObjectToWorld = new FieldDescriptor(kTransforms, "ObjectToWorld", "_OBJECT_TO_WORLD");
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public static FieldDescriptor WorldToObject = new FieldDescriptor(kTransforms, "WorldToObject", "_WORLD_TO_OBJECT");
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#endregion
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}
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}
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fileFormatVersion: 2
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guid: fd5a24307798d714d93cd15c39848043
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,253 @@
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal static class StructFields
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{
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public struct Attributes
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{
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public static string name = "Attributes";
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public static FieldDescriptor positionOS = new FieldDescriptor(Attributes.name, "positionOS", "", ShaderValueType.Float3, "POSITION");
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public static FieldDescriptor normalOS = new FieldDescriptor(Attributes.name, "normalOS", "ATTRIBUTES_NEED_NORMAL", ShaderValueType.Float3,
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"NORMAL", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor tangentOS = new FieldDescriptor(Attributes.name, "tangentOS", "ATTRIBUTES_NEED_TANGENT", ShaderValueType.Float4,
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"TANGENT", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor uv0 = new FieldDescriptor(Attributes.name, "uv0", "ATTRIBUTES_NEED_TEXCOORD0", ShaderValueType.Float4,
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"TEXCOORD0", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor uv1 = new FieldDescriptor(Attributes.name, "uv1", "ATTRIBUTES_NEED_TEXCOORD1", ShaderValueType.Float4,
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"TEXCOORD1", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor uv2 = new FieldDescriptor(Attributes.name, "uv2", "ATTRIBUTES_NEED_TEXCOORD2", ShaderValueType.Float4,
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"TEXCOORD2", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor uv3 = new FieldDescriptor(Attributes.name, "uv3", "ATTRIBUTES_NEED_TEXCOORD3", ShaderValueType.Float4,
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"TEXCOORD3", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor weights = new FieldDescriptor(Attributes.name, "weights", "ATTRIBUTES_NEED_BLENDWEIGHTS", ShaderValueType.Float4,
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"BLENDWEIGHTS", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor indices = new FieldDescriptor(Attributes.name, "indices", "ATTRIBUTES_NEED_BLENDINDICES", ShaderValueType.Uint4,
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"BLENDINDICES", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor color = new FieldDescriptor(Attributes.name, "color", "ATTRIBUTES_NEED_COLOR", ShaderValueType.Float4,
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"COLOR", subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor instanceID = new FieldDescriptor(Attributes.name, "instanceID", "", ShaderValueType.Uint,
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"INSTANCEID_SEMANTIC", "UNITY_ANY_INSTANCING_ENABLED");
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public static FieldDescriptor vertexID = new FieldDescriptor(Attributes.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint,
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"VERTEXID_SEMANTIC", subscriptOptions: StructFieldOptions.Optional);
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}
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public struct Varyings
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{
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public static string name = "Varyings";
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public static FieldDescriptor positionCS = new FieldDescriptor(Varyings.name, "positionCS", "", ShaderValueType.Float4, "SV_POSITION");
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public static FieldDescriptor positionWS = new FieldDescriptor(Varyings.name, "positionWS", "VARYINGS_NEED_POSITION_WS", ShaderValueType.Float3,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor positionPredisplacementWS = new FieldDescriptor(Varyings.name, "positionPredisplacementWS", "VARYINGS_NEED_POSITIONPREDISPLACEMENT_WS", ShaderValueType.Float3,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor normalWS = new FieldDescriptor(Varyings.name, "normalWS", "VARYINGS_NEED_NORMAL_WS", ShaderValueType.Float3,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor tangentWS = new FieldDescriptor(Varyings.name, "tangentWS", "VARYINGS_NEED_TANGENT_WS", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor texCoord0 = new FieldDescriptor(Varyings.name, "texCoord0", "VARYINGS_NEED_TEXCOORD0", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor texCoord1 = new FieldDescriptor(Varyings.name, "texCoord1", "VARYINGS_NEED_TEXCOORD1", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor texCoord2 = new FieldDescriptor(Varyings.name, "texCoord2", "VARYINGS_NEED_TEXCOORD2", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor texCoord3 = new FieldDescriptor(Varyings.name, "texCoord3", "VARYINGS_NEED_TEXCOORD3", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor color = new FieldDescriptor(Varyings.name, "color", "VARYINGS_NEED_COLOR", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor viewDirectionWS = new FieldDescriptor(Varyings.name, "viewDirectionWS", "VARYINGS_NEED_VIEWDIRECTION_WS", ShaderValueType.Float3,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor screenPosition = new FieldDescriptor(Varyings.name, "screenPosition", "VARYINGS_NEED_SCREENPOSITION", ShaderValueType.Float4,
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subscriptOptions: StructFieldOptions.Optional);
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public static FieldDescriptor instanceID = new FieldDescriptor(Varyings.name, "instanceID", "", ShaderValueType.Uint,
|
||||
"CUSTOM_INSTANCE_ID", "UNITY_ANY_INSTANCING_ENABLED");
|
||||
public static FieldDescriptor cullFace = new FieldDescriptor(Varyings.name, "cullFace", "VARYINGS_NEED_CULLFACE", "FRONT_FACE_TYPE",
|
||||
"FRONT_FACE_SEMANTIC", "defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)", StructFieldOptions.Generated & StructFieldOptions.Optional);
|
||||
public static FieldDescriptor vertexID = new FieldDescriptor(Varyings.name, "vertexID", "VARYINGS_NEED_VERTEXID", ShaderValueType.Uint,
|
||||
"CUSTOM_VERTEX_ID", subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
// VFX
|
||||
public static FieldDescriptor worldToElement0 = new FieldDescriptor(Varyings.name, "worldToElement0", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
public static FieldDescriptor worldToElement1 = new FieldDescriptor(Varyings.name, "worldToElement1", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
public static FieldDescriptor worldToElement2 = new FieldDescriptor(Varyings.name, "worldToElement2", "VARYINGS_NEED_WORLD_TO_ELEMENT", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
|
||||
public static FieldDescriptor elementToWorld0 = new FieldDescriptor(Varyings.name, "elementToWorld0", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
public static FieldDescriptor elementToWorld1 = new FieldDescriptor(Varyings.name, "elementToWorld1", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
public static FieldDescriptor elementToWorld2 = new FieldDescriptor(Varyings.name, "elementToWorld2", "VARYINGS_NEED_ELEMENT_TO_WORLD", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional, interpolation: "nointerpolation");
|
||||
}
|
||||
|
||||
public struct VertexDescriptionInputs
|
||||
{
|
||||
public static string name = "VertexDescriptionInputs";
|
||||
public static FieldDescriptor ObjectSpaceNormal = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceNormal = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceNormal = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceNormal = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceTangent = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceTangent = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceTangent = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceTangent = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceBiTangent = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceBiTangent = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceBiTangent = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceBiTangent = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceViewDirection = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceViewDirection = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceViewDirection = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceViewDirection = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpacePosition = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpacePosition = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpacePosition = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpacePosition = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor AbsoluteWorldSpacePosition = new FieldDescriptor(VertexDescriptionInputs.name, "AbsoluteWorldSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpacePositionPredisplacement = new FieldDescriptor(VertexDescriptionInputs.name, "ObjectSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpacePositionPredisplacement = new FieldDescriptor(VertexDescriptionInputs.name, "ViewSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpacePositionPredisplacement = new FieldDescriptor(VertexDescriptionInputs.name, "WorldSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpacePositionPredisplacement = new FieldDescriptor(VertexDescriptionInputs.name, "TangentSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor AbsoluteWorldSpacePositionPredisplacement = new FieldDescriptor(VertexDescriptionInputs.name, "AbsoluteWorldSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ScreenPosition = new FieldDescriptor(VertexDescriptionInputs.name, "ScreenPosition", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv0 = new FieldDescriptor(VertexDescriptionInputs.name, "uv0", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv1 = new FieldDescriptor(VertexDescriptionInputs.name, "uv1", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv2 = new FieldDescriptor(VertexDescriptionInputs.name, "uv2", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv3 = new FieldDescriptor(VertexDescriptionInputs.name, "uv3", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor VertexColor = new FieldDescriptor(VertexDescriptionInputs.name, "VertexColor", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TimeParameters = new FieldDescriptor(VertexDescriptionInputs.name, "TimeParameters", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor BoneWeights = new FieldDescriptor(VertexDescriptionInputs.name, "BoneWeights", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor BoneIndices = new FieldDescriptor(VertexDescriptionInputs.name, "BoneIndices", "", ShaderValueType.Uint4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor VertexID = new FieldDescriptor(VertexDescriptionInputs.name, "VertexID", "", ShaderValueType.Uint,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
}
|
||||
|
||||
public struct SurfaceDescriptionInputs
|
||||
{
|
||||
public static string name = "SurfaceDescriptionInputs";
|
||||
public static FieldDescriptor ObjectSpaceNormal = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceNormal = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceNormal = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceNormal = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpaceNormal", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpaceTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceBiTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceBiTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceBiTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceBiTangent = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpaceBiTangent", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpaceViewDirection = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpaceViewDirection = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpaceViewDirection = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpaceViewDirection = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpaceViewDirection", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpacePosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpacePosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpacePosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpacePosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor AbsoluteWorldSpacePosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "AbsoluteWorldSpacePosition", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ObjectSpacePositionPredisplacement = new FieldDescriptor(SurfaceDescriptionInputs.name, "ObjectSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor ViewSpacePositionPredisplacement = new FieldDescriptor(SurfaceDescriptionInputs.name, "ViewSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor WorldSpacePositionPredisplacement = new FieldDescriptor(SurfaceDescriptionInputs.name, "WorldSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TangentSpacePositionPredisplacement = new FieldDescriptor(SurfaceDescriptionInputs.name, "TangentSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor AbsoluteWorldSpacePositionPredisplacement = new FieldDescriptor(SurfaceDescriptionInputs.name, "AbsoluteWorldSpacePositionPredisplacement", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor ScreenPosition = new FieldDescriptor(SurfaceDescriptionInputs.name, "ScreenPosition", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv0 = new FieldDescriptor(SurfaceDescriptionInputs.name, "uv0", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv1 = new FieldDescriptor(SurfaceDescriptionInputs.name, "uv1", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv2 = new FieldDescriptor(SurfaceDescriptionInputs.name, "uv2", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor uv3 = new FieldDescriptor(SurfaceDescriptionInputs.name, "uv3", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor VertexColor = new FieldDescriptor(SurfaceDescriptionInputs.name, "VertexColor", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor TimeParameters = new FieldDescriptor(SurfaceDescriptionInputs.name, "TimeParameters", "", ShaderValueType.Float3,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor FaceSign = new FieldDescriptor(SurfaceDescriptionInputs.name, "FaceSign", "", ShaderValueType.Float,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor BoneWeights = new FieldDescriptor(SurfaceDescriptionInputs.name, "BoneWeights", "", ShaderValueType.Float4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor BoneIndices = new FieldDescriptor(SurfaceDescriptionInputs.name, "BoneIndices", "", ShaderValueType.Uint4,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
public static FieldDescriptor VertexID = new FieldDescriptor(SurfaceDescriptionInputs.name, "VertexID", "", ShaderValueType.Uint,
|
||||
subscriptOptions: StructFieldOptions.Optional);
|
||||
|
||||
// VFX
|
||||
public static FieldDescriptor worldToElement = new FieldDescriptor(SurfaceDescriptionInputs.name, "worldToElement", "", ShaderValueType.Matrix4, subscriptOptions: StructFieldOptions.Optional);
|
||||
public static FieldDescriptor elementToWorld = new FieldDescriptor(SurfaceDescriptionInputs.name, "elementToWorld", "", ShaderValueType.Matrix4, subscriptOptions: StructFieldOptions.Optional);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2ff492f428a2c413e8f423ded9c594c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,131 @@
|
|||
namespace UnityEditor.ShaderGraph
|
||||
{
|
||||
[GenerationAPI]
|
||||
internal static class Structs
|
||||
{
|
||||
public static StructDescriptor Attributes = new StructDescriptor()
|
||||
{
|
||||
name = "Attributes",
|
||||
packFields = false,
|
||||
fields = new FieldDescriptor[]
|
||||
{
|
||||
StructFields.Attributes.positionOS,
|
||||
StructFields.Attributes.normalOS,
|
||||
StructFields.Attributes.tangentOS,
|
||||
StructFields.Attributes.uv0,
|
||||
StructFields.Attributes.uv1,
|
||||
StructFields.Attributes.uv2,
|
||||
StructFields.Attributes.uv3,
|
||||
StructFields.Attributes.color,
|
||||
StructFields.Attributes.instanceID,
|
||||
StructFields.Attributes.weights,
|
||||
StructFields.Attributes.indices,
|
||||
StructFields.Attributes.vertexID,
|
||||
}
|
||||
};
|
||||
|
||||
public static StructDescriptor VertexDescriptionInputs = new StructDescriptor()
|
||||
{
|
||||
name = "VertexDescriptionInputs",
|
||||
packFields = false,
|
||||
fields = new FieldDescriptor[]
|
||||
{
|
||||
StructFields.VertexDescriptionInputs.ObjectSpaceNormal,
|
||||
StructFields.VertexDescriptionInputs.ViewSpaceNormal,
|
||||
StructFields.VertexDescriptionInputs.WorldSpaceNormal,
|
||||
StructFields.VertexDescriptionInputs.TangentSpaceNormal,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ObjectSpaceTangent,
|
||||
StructFields.VertexDescriptionInputs.ViewSpaceTangent,
|
||||
StructFields.VertexDescriptionInputs.WorldSpaceTangent,
|
||||
StructFields.VertexDescriptionInputs.TangentSpaceTangent,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ObjectSpaceBiTangent,
|
||||
StructFields.VertexDescriptionInputs.ViewSpaceBiTangent,
|
||||
StructFields.VertexDescriptionInputs.WorldSpaceBiTangent,
|
||||
StructFields.VertexDescriptionInputs.TangentSpaceBiTangent,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ObjectSpaceViewDirection,
|
||||
StructFields.VertexDescriptionInputs.ViewSpaceViewDirection,
|
||||
StructFields.VertexDescriptionInputs.WorldSpaceViewDirection,
|
||||
StructFields.VertexDescriptionInputs.TangentSpaceViewDirection,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ObjectSpacePosition,
|
||||
StructFields.VertexDescriptionInputs.ViewSpacePosition,
|
||||
StructFields.VertexDescriptionInputs.WorldSpacePosition,
|
||||
StructFields.VertexDescriptionInputs.TangentSpacePosition,
|
||||
StructFields.VertexDescriptionInputs.AbsoluteWorldSpacePosition,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ObjectSpacePositionPredisplacement,
|
||||
StructFields.VertexDescriptionInputs.ViewSpacePositionPredisplacement,
|
||||
StructFields.VertexDescriptionInputs.WorldSpacePositionPredisplacement,
|
||||
StructFields.VertexDescriptionInputs.TangentSpacePositionPredisplacement,
|
||||
StructFields.VertexDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement,
|
||||
|
||||
StructFields.VertexDescriptionInputs.ScreenPosition,
|
||||
StructFields.VertexDescriptionInputs.uv0,
|
||||
StructFields.VertexDescriptionInputs.uv1,
|
||||
StructFields.VertexDescriptionInputs.uv2,
|
||||
StructFields.VertexDescriptionInputs.uv3,
|
||||
StructFields.VertexDescriptionInputs.VertexColor,
|
||||
StructFields.VertexDescriptionInputs.TimeParameters,
|
||||
StructFields.VertexDescriptionInputs.BoneWeights,
|
||||
StructFields.VertexDescriptionInputs.BoneIndices,
|
||||
StructFields.VertexDescriptionInputs.VertexID,
|
||||
}
|
||||
};
|
||||
|
||||
public static StructDescriptor SurfaceDescriptionInputs = new StructDescriptor()
|
||||
{
|
||||
name = "SurfaceDescriptionInputs",
|
||||
packFields = false,
|
||||
populateWithCustomInterpolators = true,
|
||||
fields = new FieldDescriptor[]
|
||||
{
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpaceNormal,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpaceNormal,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpaceNormal,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpaceTangent,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpaceTangent,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpaceTangent,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpaceBiTangent,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpaceBiTangent,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpaceBiTangent,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpaceViewDirection,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpaceViewDirection,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpaceViewDirection,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpacePosition,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpacePosition,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpacePosition,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpacePosition,
|
||||
StructFields.SurfaceDescriptionInputs.AbsoluteWorldSpacePosition,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ObjectSpacePositionPredisplacement,
|
||||
StructFields.SurfaceDescriptionInputs.ViewSpacePositionPredisplacement,
|
||||
StructFields.SurfaceDescriptionInputs.WorldSpacePositionPredisplacement,
|
||||
StructFields.SurfaceDescriptionInputs.TangentSpacePositionPredisplacement,
|
||||
StructFields.SurfaceDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement,
|
||||
|
||||
StructFields.SurfaceDescriptionInputs.ScreenPosition,
|
||||
StructFields.SurfaceDescriptionInputs.uv0,
|
||||
StructFields.SurfaceDescriptionInputs.uv1,
|
||||
StructFields.SurfaceDescriptionInputs.uv2,
|
||||
StructFields.SurfaceDescriptionInputs.uv3,
|
||||
StructFields.SurfaceDescriptionInputs.VertexColor,
|
||||
StructFields.SurfaceDescriptionInputs.TimeParameters,
|
||||
StructFields.SurfaceDescriptionInputs.FaceSign,
|
||||
StructFields.SurfaceDescriptionInputs.BoneWeights,
|
||||
StructFields.SurfaceDescriptionInputs.BoneIndices,
|
||||
StructFields.SurfaceDescriptionInputs.VertexID,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 178e97de727d74a1389b07dee0ebf556
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue