initial commit

This commit is contained in:
Jo 2025-01-07 02:06:59 +01:00
parent 6715289efe
commit 788c3389af
37645 changed files with 2526849 additions and 80 deletions

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using UnityEngine;
using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Noise Sine Wave")]
class NoiseSineWaveNode : CodeFunctionNode
{
public NoiseSineWaveNode()
{
name = "Noise Sine Wave";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("NoiseSineWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string NoiseSineWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None, -0.5f, 0.5f, 1, 1)] Vector2 MinMax,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
$precision sinIn = sin(In);
$precision sinInOffset = sin(In + 1.0);
$precision randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453);
$precision noise = lerp(MinMax.x, MinMax.y, randomno);
Out = sinIn + noise;
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Sawtooth Wave")]
class SawtoothWaveNode : CodeFunctionNode
{
public SawtoothWaveNode()
{
name = "Sawtooth Wave";
synonyms = new string[] { "triangle wave" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("SawtoothWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string SawtoothWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = 2 * (In - floor(0.5 + In));
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Square Wave")]
class SquareWaveNode : CodeFunctionNode
{
public SquareWaveNode()
{
name = "Square Wave";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("SquareWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string SquareWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = 1.0 - 2.0 * round(frac(In));
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Wave", "Triangle Wave")]
class TriangleWaveNode : CodeFunctionNode
{
public TriangleWaveNode()
{
name = "Triangle Wave";
synonyms = new string[] { "sawtooth wave" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("TriangleWave", BindingFlags.Static | BindingFlags.NonPublic);
}
static string TriangleWave(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = 2.0 * abs( 2 * (In - floor(0.5 + In)) ) - 1.0;
}
";
}
}
}

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