initial commit

This commit is contained in:
Jo 2025-01-07 02:06:59 +01:00
parent 6715289efe
commit 788c3389af
37645 changed files with 2526849 additions and 80 deletions

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Ceiling")]
class CeilingNode : CodeFunctionNode
{
public CeilingNode()
{
name = "Ceiling";
synonyms = new string[] { "up" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Ceiling", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Ceiling(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = ceil(In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Floor")]
class FloorNode : CodeFunctionNode
{
public FloorNode()
{
name = "Floor";
synonyms = new string[] { "down" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Floor", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Floor(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = floor(In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Round")]
class RoundNode : CodeFunctionNode
{
public RoundNode()
{
name = "Round";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Round", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Round(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = round(In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Sign")]
class SignNode : CodeFunctionNode
{
public SignNode()
{
name = "Sign";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Sign", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Sign(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = sign(In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Step")]
class StepNode : CodeFunctionNode
{
public StepNode()
{
name = "Step";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Step", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Step(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Edge,
[Slot(1, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = step(Edge, In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Round", "Truncate")]
class TruncateNode : CodeFunctionNode
{
public TruncateNode()
{
name = "Truncate";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Truncate", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Truncate(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = trunc(In);
}
";
}
}
}

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