initial commit

This commit is contained in:
Jo 2025-01-07 02:06:59 +01:00
parent 6715289efe
commit 788c3389af
37645 changed files with 2526849 additions and 80 deletions

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Clamp")]
class ClampNode : CodeFunctionNode
{
public ClampNode()
{
name = "Clamp";
synonyms = new string[] { "limit" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Clamp", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Clamp(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] DynamicDimensionVector Min,
[Slot(2, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Max,
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = clamp(In, Min, Max);
}";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Fraction")]
class FractionNode : CodeFunctionNode
{
public FractionNode()
{
name = "Fraction";
synonyms = new string[] { "remainder" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Fraction", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Fraction(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = frac(In);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Maximum")]
class MaximumNode : CodeFunctionNode
{
public MaximumNode()
{
name = "Maximum";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Maximum", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Maximum(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = max(A, B);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Minimum")]
class MinimumNode : CodeFunctionNode
{
public MinimumNode()
{
name = "Minimum";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Minimum", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Minimum(
[Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A,
[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = min(A, B);
};";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "One Minus")]
class OneMinusNode : CodeFunctionNode
{
public OneMinusNode()
{
name = "One Minus";
synonyms = new string[] { "complement", "invert", "opposite" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_OneMinus", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_OneMinus(
[Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = 1 - In;
}
";
}
}
}

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using UnityEngine;
using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Random Range")]
class RandomRangeNode : CodeFunctionNode
{
public RandomRangeNode()
{
name = "Random Range";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_RandomRange", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_RandomRange(
[Slot(0, Binding.None)] Vector2 Seed,
[Slot(1, Binding.None)] Vector1 Min,
[Slot(2, Binding.None, 1, 1, 1, 1)] Vector1 Max,
[Slot(3, Binding.None)] out Vector1 Out)
{
return
@"
{
$precision randomno = frac(sin(dot(Seed, $precision2(12.9898, 78.233)))*43758.5453);
Out = lerp(Min, Max, randomno);
}";
}
}
}

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using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Remap")]
class RemapNode : CodeFunctionNode
{
public RemapNode()
{
name = "Remap";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Remap", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Remap(
[Slot(0, Binding.None, -1, -1, -1, -1)] DynamicDimensionVector In,
[Slot(1, Binding.None, -1, 1, 0, 0)] Vector2 InMinMax,
[Slot(2, Binding.None, 0, 1, 0, 0)] Vector2 OutMinMax,
[Slot(3, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
";
}
}
}

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using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Range", "Saturate")]
class SaturateNode : CodeFunctionNode
{
public SaturateNode()
{
name = "Saturate";
synonyms = new string[] { "clamp" };
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Saturate", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Saturate(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = saturate(In);
}
";
}
}
}

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