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37645 changed files with 2526849 additions and 80 deletions
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using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Blackbody")]
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class BlackbodyNode : CodeFunctionNode
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{
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public BlackbodyNode()
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{
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name = "Blackbody";
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Blackbody", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Blackbody(
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[Slot(0, Binding.None, 512.0f, 512.0f, 512.0f, 512.0f)] Vector1 Temperature,
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[Slot(1, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.zero;
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return
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@"
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{
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//based on data by Mitchell Charity http://www.vendian.org/mncharity/dir3/blackbody/
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$precision3 color = $precision3(255.0, 255.0, 255.0);
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color.x = 56100000. * pow(Temperature,(-3.0 / 2.0)) + 148.0;
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color.y = 100.04 * log(Temperature) - 623.6;
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if (Temperature > 6500.0) color.y = 35200000.0 * pow(Temperature,(-3.0 / 2.0)) + 184.0;
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color.z = 194.18 * log(Temperature) - 1448.6;
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color = clamp(color, 0.0, 255.0)/255.0;
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if (Temperature < 1000.0) color *= Temperature/1000.0;
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Out = color;
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}
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";
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}
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}
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}
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fileFormatVersion: 2
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guid: 4dc57a132d2b8f346b104de7154e28a2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Gradient")]
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class GradientNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode
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{
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[SerializeField]
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private float m_Value;
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public GradientNode()
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{
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name = "Gradient";
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synonyms = new string[] { "ramp" };
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UpdateNodeAfterDeserialization();
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}
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string GetFunctionName()
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{
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return string.Format("Unity_{0}", GetVariableNameForNode());
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}
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Gradient m_Gradient = new Gradient();
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[SerializeField]
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
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[SerializeField]
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
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[SerializeField]
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int m_SerializableMode = 0;
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[GradientControl("")]
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public Gradient gradient
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{
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get
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{
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if (m_SerializableAlphaKeys != null && m_SerializableColorKeys != null)
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{
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m_Gradient = new Gradient();
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
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m_SerializableAlphaKeys = null;
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m_SerializableColorKeys = null;
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m_Gradient.SetKeys(colorKeys, alphaKeys);
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m_Gradient.mode = (GradientMode)m_SerializableMode;
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}
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return m_Gradient;
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}
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set
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{
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var scope = ModificationScope.Nothing;
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if (!GradientUtil.CheckEquivalency(gradient, value))
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
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if (scope > ModificationScope.Nothing)
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{
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var newColorKeys = value.colorKeys;
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var newAlphaKeys = value.alphaKeys;
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m_Gradient.SetKeys(newColorKeys, newAlphaKeys);
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m_Gradient.mode = value.mode;
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Dirty(ModificationScope.Node);
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}
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}
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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if (m_Gradient != null)
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{
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m_SerializableColorKeys = m_Gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
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m_SerializableAlphaKeys = m_Gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
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m_SerializableMode = (int)m_Gradient.mode;
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}
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}
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public override bool hasPreview { get { return false; } }
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new GradientMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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if (generationMode.IsPreview())
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{
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sb.AppendLine("Gradient {0} = {1};", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientForPreview(GetVariableNameForNode()));
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}
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else
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{
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sb.AppendLine("Gradient {0} = {1}", GetVariableNameForSlot(outputSlotId), GradientUtil.GetGradientValue(gradient, ";"));
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}
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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properties.Add(new PreviewProperty(PropertyType.Gradient)
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{
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name = GetVariableNameForNode(),
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gradientValue = gradient
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});
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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if (!generationMode.IsPreview())
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return;
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base.CollectShaderProperties(properties, generationMode);
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GradientUtil.GetGradientPropertiesForPreview(properties, GetVariableNameForNode(), gradient);
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}
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public AbstractShaderProperty AsShaderProperty()
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{
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return new GradientShaderProperty { value = gradient };
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}
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public int outputSlotId { get { return OutputSlotId; } }
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}
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}
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fileFormatVersion: 2
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guid: 74a7bf7b417cd4fe4be8985888ddffae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,94 @@
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using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Gradient", "Sample Gradient")]
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class SampleGradient : CodeFunctionNode
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{
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public override int latestVersion => 1;
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public SampleGradient()
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{
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name = "Sample Gradient";
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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switch (sgVersion)
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{
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case 0:
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return GetType().GetMethod("Unity_SampleGradientV0", BindingFlags.Static | BindingFlags.NonPublic);
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case 1:
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default:
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return GetType().GetMethod("Unity_SampleGradientV1", BindingFlags.Static | BindingFlags.NonPublic);
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}
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}
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static string Unity_SampleGradientV0(
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[Slot(0, Binding.None)] Gradient Gradient,
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[Slot(1, Binding.None)] Vector1 Time,
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[Slot(2, Binding.None)] out Vector4 Out)
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{
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Out = Vector4.zero;
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return
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@"
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{
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$precision3 color = Gradient.colors[0].rgb;
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[unroll]
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for (int c = 1; c < Gradient.colorsLength; c++)
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{
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$precision colorPos = saturate((Time - Gradient.colors[c - 1].w) / (Gradient.colors[c].w - Gradient.colors[c - 1].w)) * step(c, Gradient.colorsLength - 1);
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color = lerp(color, Gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), Gradient.type));
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}
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#ifndef UNITY_COLORSPACE_GAMMA
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color = SRGBToLinear(color);
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#endif
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$precision alpha = Gradient.alphas[0].x;
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[unroll]
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for (int a = 1; a < Gradient.alphasLength; a++)
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{
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$precision alphaPos = saturate((Time - Gradient.alphas[a - 1].y) / (Gradient.alphas[a].y - Gradient.alphas[a - 1].y)) * step(a, Gradient.alphasLength - 1);
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alpha = lerp(alpha, Gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), Gradient.type));
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}
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Out = $precision4(color, alpha);
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}
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";
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}
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static string Unity_SampleGradientV1(
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[Slot(0, Binding.None)] Gradient Gradient,
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[Slot(1, Binding.None)] Vector1 Time,
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[Slot(2, Binding.None)] out Vector4 Out)
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{
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Out = Vector4.zero;
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return
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@"
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{
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$precision3 color = Gradient.colors[0].rgb;
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[unroll]
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for (int c = 1; c < Gradient.colorsLength; c++)
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{
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$precision colorPos = saturate((Time - Gradient.colors[c - 1].w) / (Gradient.colors[c].w - Gradient.colors[c - 1].w)) * step(c, Gradient.colorsLength - 1);
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color = lerp(color, Gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), Gradient.type));
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}
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#ifdef UNITY_COLORSPACE_GAMMA
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color = LinearToSRGB(color);
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#endif
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$precision alpha = Gradient.alphas[0].x;
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[unroll]
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for (int a = 1; a < Gradient.alphasLength; a++)
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{
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$precision alphaPos = saturate((Time - Gradient.alphas[a - 1].y) / (Gradient.alphas[a].y - Gradient.alphas[a - 1].y)) * step(a, Gradient.alphasLength - 1);
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alpha = lerp(alpha, Gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), Gradient.type));
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}
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Out = $precision4(color, alpha);
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}
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";
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5b12835ccaa954dc3ad06e9958e1e740
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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